//This is to change the sprite when loading the menu based on the previous mute option
    void Start()
    {
        soundToggle  = GetComponent <Toggle> ();
        muteMainSong = GameObject.FindGameObjectWithTag("MainSong");
        muteMainSong.GetComponent <AudioSource> ();
        scriptSound = muteMainSong.GetComponent <MuteSound> ();

        if (scriptSound.toggleOn == true)
        {
            soundToggle.isOn = true;
        }
        else
        {
            soundToggle.isOn = false;
        }
    }
 public void activateMuteFunction()
 {
     soundToggle = GetComponent <Toggle> ();
     //If there is no script currently attached to execute function
     if (muteMainSong == null)
     {
         muteMainSong = GameObject.FindGameObjectWithTag("MainSong");
         muteMainSong.GetComponent <AudioSource> ();
         scriptSound = muteMainSong.GetComponent <MuteSound> ();
         scriptSound.muteSong();
     }
     else
     {
         scriptSound = muteMainSong.GetComponent <MuteSound> ();
         scriptSound.muteSong();
     }
 }