// Start is called before the first frame update void Start() { House_Animator = House.GetComponent <Animator>(); if (MusicAmbienteManager != null) { ambientManager = MusicAmbienteManager.GetComponent <MusikAmbientManager>(); } }
// Start is called before the first frame update void Start() { Continue.GetComponent <Button>().onClick.AddListener(ClickContinue); Quit.GetComponent <Button>().onClick.AddListener(ClickQuit); Restart.GetComponent <Button>().onClick.AddListener(ClickRestart); Yes.GetComponent <Button>().onClick.AddListener(ClickYes); No.GetComponent <Button>().onClick.AddListener(ClickNo); PauseMenu_Animator = PauseMenu.GetComponent <Animator>(); House_Animator = House.GetComponent <Animator>(); cam = Camera.main; animationPause = PauseMenu.GetComponent <PauseAnimation>(); ambientManager = MusicAmbienteManager.GetComponent <MusikAmbientManager>(); }