// Use this for initialization
	void Start () {
		music = GameObject.FindGameObjectWithTag("music_engine").GetComponent<Music_Engine_Script>();
		char_script = GameObject.FindGameObjectWithTag ("Player").GetComponent<CharacterScript> ();
		music.Play_Barrel_Open ();
		boss = GameObject.FindGameObjectWithTag ("Boss").GetComponent<Skeleton_boss_controller> ();
	}