// LOAD TEXTURE RESOURCES
	public void initResources () {
		
		// MENU PAUSE
		this.backgroundTexture = Resources.Load<Texture2D>("PauseMenu/background_pause");
		
		this.continueTexture = Resources.Load<Texture2D>("PauseMenu/continue");
		this.hoverContinueTexture = Resources.Load<Texture2D>("PauseMenu/hover_continue");
		
		this.resetTexture = Resources.Load<Texture2D>("PauseMenu/reset");
		this.hoverResetTexture = Resources.Load<Texture2D>("PauseMenu/hover_reset");
		
		this.optionTexture = Resources.Load<Texture2D>("PauseMenu/option");
		this.hoverOptionTexture = Resources.Load<Texture2D>("PauseMenu/hover_option");
		
		this.exitTexture = Resources.Load<Texture2D>("PauseMenu/exit");
		this.hoverExitTexture = Resources.Load<Texture2D>("PauseMenu/hover_exit");
		
		// MENU CONFIRM
		this.confirmTexture = Resources.Load<Texture2D>("PauseMenu/background_confirm");
		
		this.yesTexture = Resources.Load<Texture2D>("PauseMenu/yes");
		this.hoverYesTexture = Resources.Load<Texture2D>("PauseMenu/hover_yes");
		
		this.noTexture = Resources.Load<Texture2D>("PauseMenu/no");
		this.hoverNoTexture = Resources.Load<Texture2D>("PauseMenu/hover_no");
		
		this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();
		
	}
	// Use this for initialization
	void Awake () {
		//print (PlayerPrefs.GetString("Difficult"));
		// --- LOAD RESOURCES TO CHARACTER ---
		//this.prefab = Resources.Load<GameObject>("Prefabs/MainCharacters/Level02/hombre_lvl2");
		this.prefab = Resources.Load<GameObject>("Prefabs/MainCharacters/Level02/"+PlayerPrefs.GetString("Player")+"_lvl2");
		this.character = Instantiate (prefab, respawn.transform.position, prefab.transform.rotation) as GameObject;
		this.cs = this.character.GetComponent<CharacterScript> ();
		this.cm = this.character.GetComponent<ClickToMove_lvl2> ();

		this.invent = this.character.GetComponentInChildren <InventoryScript> ();
		this.map = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv2> ();
		this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();

		// Memory Card Save/Load data
		this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> ();
		this.save = this.mc.saveData();
		this.load = this.mc.loadData();
		time_play = this.load.loadTimePlayed ();


		// --- LOAD RESOURCES TO MENU ---
		gui = new PauseMenuGUI();
		gui.initResources ();
		
		
		this.c = this.ambientLight.light.color;

	}
Exemple #3
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	// Use this for initialization
	void Start () {
		this.character = GameObject.FindGameObjectWithTag ("Player");
		this.cm = this.character.GetComponent<ClickToMove> ();
		this.cm2 = this.character.GetComponent<ClickToMove_lvl2> ();
		this.music = GameObject.FindGameObjectWithTag("music_engine").GetComponent<Music_Engine_Script> ();
		destroy = false;
		this.sphere.SetActive(false);
	}
	// Use this for initialization
	void Start () {
		atk_script = attack_range.GetComponent<Player_Attack_System_lvl2> ();
		music = GameObject.FindGameObjectWithTag("music_engine").GetComponent<Music_Engine_Script> ();
		controller = this.gameObject.GetComponent<CharacterController> ();
		//animation["metarig|Caminar"].speed = 2.75f;
		//animation ["metarig|Atacar"].speed = 1.25f;
		destinationPosition = transform.position;
	}
Exemple #5
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	// Use this for initialization
	void Start () {
		string str;
		for (int i=1; i<9; i++) {
			if(i<4 || i==5) str = "Skeleton"+i;
			else str = "MiniIceDemon"+i;
			
			if(i==4 || i==6) stage_npcs[i] = 1;
			else stage_npcs[i] = GameObject.FindGameObjectsWithTag (str).Length;
			stage_npcs[8] += 1;
		}
		
		music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();
	}
	// Use this for initialization
	void Start () {
		stage = GameObject.FindGameObjectWithTag ("GameController").GetComponent<StageController> ();
		stage.deactive_Stage (3);

		player = GameObject.FindGameObjectWithTag ("Player");
		music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();

		demon_anim = demon.GetComponent<FireDemon_Controller> ();
		move_script = player.GetComponent <ClickToMove_lvl2> ();
		skill_script = player.GetComponent <Skill_Controller> ();
		
		move_script.enabled = false;
		skill_script.enabled = false;
	}
Exemple #7
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	// Use this for initialization
	void Start () {

		//trophy_q = new Queue<Texture2D>();
	
		trofeos = new bool[18];
		trophy_unlock = new string[18];

		this.loadTrophys ();

		TrophyTexture = Resources.Load<Texture2D>("Trofeos/trophy_platino");

		this.music = GameObject.FindGameObjectWithTag("music_engine").GetComponent<Music_Engine_Script>();

	}
	// Use this for initialization
	void Start () {
		player = GameObject.FindGameObjectWithTag ("Player");
		music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();
		move_script = player.GetComponent <ClickToMove_lvl2> ();
		skill_script = player.GetComponent <Skill_Controller> ();
		action_bar = GameObject.FindGameObjectWithTag ("ActionBar").GetComponent <ActionBarScript> ();
		boss_ctrl = boss.GetComponent <Skeleton_boss_controller> ();

		dialogs[0] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_3");
		dialogs[1] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_4");
		dialogs[2] = Resources.Load<Texture2D>("Lvl2/Dialogs/boss_dialog_5_"+PlayerPrefs.GetString ("Player"));

		timer = Time.time + 1.5f;
		camera_timer = Time.time;
	}
	// Use this for initialization
	void Start () {
		this.game_engine = GameObject.FindGameObjectWithTag ("GameController");
		this.health_bar = this.gameObject.GetComponent<NPCHealthBar_lvl2> ();
		this.game_script = game_engine.GetComponent <GameEngineLevel02_new> ();
		this.player = GameObject.FindGameObjectWithTag("Player");
		this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();
		this.player_transform = player.transform;
		this.player_script = player.GetComponent<CharacterScript> ();
		this.skill = Resources.Load<GameObject> ("Prefabs/Boss_Skills/Boss_skill_2");

		this.respawn = transform.position;
		this.health_bar.enabled = false;

		setAtrributesDifficulty (PlayerPrefs.GetString ("Difficult"));

		state = 0;
		Anim.animation.CrossFade (IdleAnimation.name, 0.12f);
	}
	// Use this for initialization
	void Awake () {
		
		// ADD COMPONENT
		/*
		// Buscamos al personaje principal
		this.NPCs = GameObject.FindGameObjectsWithTag("Enemy");
		this.boss = GameObject.FindGameObjectWithTag("Boss");
*/
		this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();
		
		// Memory Card Save/Load data
		this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> ();
		this.save = this.mc.saveData();
		this.load = this.mc.loadData();
		
		// ADD TEXTURES
		this.LevelUpTexture = Resources.Load<Texture2D>("Misc/levelup");
	}
	// Use this for initialization
	void Start () {
		this.player = GameObject.FindGameObjectWithTag("Player");
		this.player_script = player.GetComponent<CharacterScript> ();
		this.health_bar = this.gameObject.GetComponent<NPCHealthBar_lvl2> ();
		this.ctrl = GetComponent<CharacterController> ();
		this.stage = GameObject.FindGameObjectWithTag ("GameController").GetComponent<StageController> ();
		this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();
		this.respawn = transform.position;

		//this.health_bar.enabled = false;

		this.health_sphere = Resources.Load<GameObject> ("Lvl2/prefabs/Life_sphere_lvl2");
		this.mana_sphere = Resources.Load<GameObject> ("Lvl2/prefabs/Mana_sphere_lvl2");

		notAnim = !preanimation;

		setAtrributesDifficulty (PlayerPrefs.GetString ("Difficult"));

		state = 0;
		idleAnim ();
	}
	// Use this for initialization
	void Start () {
		music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();
	}
Exemple #13
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	// Use this for initialization
	void Start () {
		
		seeker = GetComponent<Seeker>();
		player = GameObject.FindGameObjectWithTag("Player");
		player_transform = player.transform;
		anim = GetComponent<Animator>();
		difficulty = PlayerPrefs.GetString ("Difficult");
		npcAttributes.setDificulty (difficulty);
		//this.NPCbar = GameObject.FindGameObjectWithTag("NPCHealth");
		
		this.trofeos = GameObject.FindGameObjectWithTag("Trofeos").GetComponent<TrophyEngine>();
		this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();
		
		controller = GetComponent<CharacterController>();
	}
	// Use this for initialization
	void Awake () {
		
		// --- LOAD RESOURCES TO CHARACTER ---
		this.prefab = Resources.Load<Transform>("Prefabs/MainCharacters/" + PlayerPrefs.GetString("Player"));
		Instantiate (prefab);
		this.character = GameObject.FindGameObjectWithTag ("Player");
		this.invent = this.character.GetComponentInChildren <InventoryScript> ();
		this.map = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv1> ();
		this.cm = this.character.GetComponent<ClickToMove> ();
		this.cs = this.character.GetComponent<CharacterScript> ();

		// Memory Card Save/Load data
		this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> ();
		this.save = this.mc.saveData();
		this.load = this.mc.loadData();
		time_play = this.load.loadTimePlayed (); 

		this.npc_boss = GameObject.FindGameObjectWithTag("Boss");
		this.npc_enemy = GameObject.FindGameObjectsWithTag("Enemy");

		this.camera1 = GameObject.FindGameObjectWithTag ("MainCamera");
		this.camera1.SetActive (true);
		
		this.camera2 = GameObject.FindGameObjectWithTag ("CameraGoal");
		this.camera2.SetActive (false);

		this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();

		// --- LOAD RESOURCES TO MENU ---
		gui = new PauseMenuGUI ();
		gui.initResources ();
		
		
		this.c = this.ambientLight.light.color;
		pause = false;

	}
Exemple #15
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	// ========================= COLISION CON Player ==================================
	void Start(){
		arma1.SetActive(false);
		arma2.SetActive(false);
		arma3.SetActive(false);
		music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();
	}
Exemple #16
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	// LOAD TEXTURE RESOURCES
	public void initResources () {

		this.level = PlayerPrefs.GetInt ("Level");
		// Memory Card Save/Load data
		this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> ();
		this.save = this.mc.saveData ();

		this.invent = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <InventoryScript> ();
		this.map = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv1> ();
		this.map2 = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv2> ();

		this.shadow = GameObject.FindGameObjectWithTag("Light");
		this.audio = GameObject.FindGameObjectWithTag("Audio");

		// MENU PAUSE
		this.backgroundTexture = Resources.Load<Texture2D>("PauseMenu/background_pause");
		
		this.continueTexture = Resources.Load<Texture2D>("PauseMenu/continue");
		this.hoverContinueTexture = Resources.Load<Texture2D>("PauseMenu/hover_continue");
		
		this.resetTexture = Resources.Load<Texture2D>("PauseMenu/reset");
		this.hoverResetTexture = Resources.Load<Texture2D>("PauseMenu/hover_reset");

		this.controlTexture = Resources.Load<Texture2D>("PauseMenu/controls");
		this.hoverControlTexture = Resources.Load<Texture2D>("PauseMenu/hover_controls");

		this.optionTexture = Resources.Load<Texture2D>("PauseMenu/option");
		this.hoverOptionTexture = Resources.Load<Texture2D>("PauseMenu/hover_option");
		
		this.exitTexture = Resources.Load<Texture2D>("PauseMenu/exit");
		this.hoverExitTexture = Resources.Load<Texture2D>("PauseMenu/hover_exit");

		// MENU KEYWORD
		this.keywordTexture = Resources.Load<Texture2D>("PauseMenu/keyword");

		// MENU CONFIRM
		this.confirmTexture = Resources.Load<Texture2D>("PauseMenu/background_confirm");

		// MENU OPTION
		this.backgroundOptionTexture = Resources.Load<Texture2D>("PauseMenu/background_opciones");
		this.checkTexture = Resources.Load<Texture2D>("PauseMenu/checked_checkbox");
		this.unCheckTexture = Resources.Load<Texture2D>("PauseMenu/unchecked_checkbox");

		this.yesTexture = Resources.Load<Texture2D>("PauseMenu/yes");
		this.hoverYesTexture = Resources.Load<Texture2D>("PauseMenu/hover_yes");
		
		this.noTexture = Resources.Load<Texture2D>("PauseMenu/no");
		this.hoverNoTexture = Resources.Load<Texture2D>("PauseMenu/hover_no");
		
		this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();
		
	}
	// Use this for initialization
	void Start () {
		music = GameObject.FindGameObjectWithTag("music_engine").GetComponent<Music_Engine_Script>();
		char_script = GameObject.FindGameObjectWithTag ("Player").GetComponent<CharacterScript> ();
		music.Play_Barrel_Open ();
		boss = GameObject.FindGameObjectWithTag ("Boss").GetComponent<Skeleton_boss_controller> ();
	}
	// Use this for initialization
	void Start () {
		
		seeker = GetComponent<Seeker>();
		player = GameObject.FindGameObjectWithTag("Player");
		player_transform = player.transform;
		anim = GetComponent<Animator>();
		difficulty = PlayerPrefs.GetString ("Difficult");
		npcAttributes.setDificulty (difficulty);

		this.health_sphere = Resources.Load<GameObject> ("Prefabs/Effects/life_sphere");
		this.mana_sphere = Resources.Load<GameObject> ("Prefabs/Effects/mana_sphere");

		this.trofeos = GameObject.FindGameObjectWithTag("Trofeos").GetComponent<TrophyEngine>();
		this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();

		controller = GetComponent<CharacterController>();
	}
	// Use this for initialization
	void Start () {
		stg_ctrl = GameObject.FindGameObjectWithTag ("GameController").GetComponent<StageController> ();
		particle = gameObject.GetComponent<ParticleSystem> ();
		music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();
	}
	// Use this for initialization
	void Start () {
		music = GameObject.FindGameObjectWithTag("music_engine").GetComponent<Music_Engine_Script>();
		music.play_Lethalknife_Shot ();
	}