public void SkipSideLevel() { Time.timeScale = 1f; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 2); if (endingNext) { MusicTransition.PlayGameMusic(2); } }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(instance); } else { Destroy(gameObject); } }
private void Awake() { Destroy(GameObject.FindGameObjectWithTag("DungeonMusic")); if (instance == null) { instance = this; DontDestroyOnLoad(instance); } else { Destroy(gameObject); } }
void Awake() { if (instance == null) { instance = this; PlayGameMusic(TrackSelector); DontDestroyOnLoad(instance); } else { Destroy(gameObject); } }
// Use this for initialization void Awake() { //forestMusic.Play(); DontDestroyOnLoad(gameObject); if (musicInstance == null) { musicInstance = this; } else { DestroyObject(gameObject); } musicPlayer = GetComponent <AudioSource>(); inForest = false; currentVolume = musicPlayer.volume; // forestMusic = GameObject.Find ("Forest Music").GetComponent<AudioSource>(); // cityMusic = GameObject.Find("City Music").GetComponent<AudioSource>(); // player = GameObject.Find("Player"); // forestClip = Resources.Load("Sounds and Music/") // doOnceForest = true; // doOnceCity = true; }
public void NextScene() { Time.timeScale = 1f; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); if (beginningNext) { MusicTransition.PlayGameMusic(0); } else if (finalLevelNext) { MusicTransition.PlayGameMusic(3); } else if (endingNext) { MusicTransition.PlayGameMusic(2); } else if (regularNext) { MusicTransition.PlayGameMusic(1); } }
public void Again() { Time.timeScale = 1f; SceneManager.LoadScene(1); MusicTransition.PlayGameMusic(0); }