public void enableGameOver(int score) { foreach (Canvas gos in GameOverScreens) { mt.SetTexts(score.ToString()); gos.gameObject.SetActive(true); } }
private IEnumerator StartDelayed() { for (int i = 0; i < startDelay; i++) { multiTextsAnnouncements.SetTexts(((int)startDelay - i).ToString()); yield return(new WaitForSeconds(1)); } multiTextsAnnouncements.SetTexts("Fight !"); onLevelBegin.Invoke(); score.InitScore(); targetGenerator.InitTargets(defend.GetDestructible()); yield return(new WaitForSeconds(2)); multiTextsAnnouncements.SetTexts(""); }
public void InitScore() { score = 0; mt.SetTexts("0"); }