Beispiel #1
0
 public void enableGameOver(int score)
 {
     foreach (Canvas gos in GameOverScreens)
     {
         mt.SetTexts(score.ToString());
         gos.gameObject.SetActive(true);
     }
 }
Beispiel #2
0
    private IEnumerator StartDelayed()
    {
        for (int i = 0; i < startDelay; i++)
        {
            multiTextsAnnouncements.SetTexts(((int)startDelay - i).ToString());
            yield return(new WaitForSeconds(1));
        }

        multiTextsAnnouncements.SetTexts("Fight !");
        onLevelBegin.Invoke();
        score.InitScore();
        targetGenerator.InitTargets(defend.GetDestructible());
        yield return(new WaitForSeconds(2));

        multiTextsAnnouncements.SetTexts("");
    }
Beispiel #3
0
 public void InitScore()
 {
     score = 0;
     mt.SetTexts("0");
 }