// Start is called before the first frame update void Start() { xmlReader = GameObject.FindObjectOfType <XML_Reader>(); mtd = FindObjectOfType <MultiTargetDisabler>(); paletPosition = new Dictionary <string, Vector3>(); placedBoxes = new List <string>(); setOption(SliderHandler.boxHeightLevel); // setOption(0); }
public void StageOnlyOnce() { this.gameObject.GetComponent <AnchorInputListenerBehaviour>().gameObject.SetActive(false); this.gameObject.GetComponent <PlaneFinderBehaviour>().gameObject.SetActive(false); UI_Main ui = GameObject.FindObjectOfType <UI_Main>(); //ui_main.setUiStatusText("Ground plane setted."); //ui_main.setUiStatusButtonText("Scan next"); //ui_main.setUiStatusBtnInteractable(true); ui.setUIALL(UIStatus.Green, "Ground plane placed successfuly!", "", false, "Scan box"); MultiTargetDisabler mtd = GameObject.FindObjectOfType <MultiTargetDisabler>(); mtd.enableMultiTargets(); }
public void StageOnlyOnce() { this.gameObject.GetComponent <AnchorInputListenerBehaviour>().gameObject.SetActive(false); this.gameObject.GetComponent <PlaneFinderBehaviour>().gameObject.SetActive(false); UI_Main ui = GameObject.FindObjectOfType <UI_Main>(); //ui_main.setUiStatusText("Ground plane setted."); //ui_main.setUiStatusButtonText("Scan next"); //ui_main.setUiStatusBtnInteractable(true); if (SceneManager.GetActiveScene().name == "RandomModeSCENA") { ui.setUIALL(UIStatus.Green, "Scan the boxes u want to place!", "", true, "Finish scaning"); } else { ui.setUIALL(UIStatus.Green, "Ground plane placed successfuly!", "", false, "Scan box"); } MultiTargetDisabler mtd = GameObject.FindObjectOfType <MultiTargetDisabler>(); mtd.enableMultiTargets(); }
private void Start() { mtd = GameObject.FindObjectOfType <MultiTargetDisabler>(); ui = GameObject.FindObjectOfType <UI_Main>(); }
void Start() { mtd = GameObject.FindObjectOfType <MultiTargetDisabler>(); ui = GameObject.FindObjectOfType <UI_Main>(); redModeRende = GameObject.FindObjectOfType <radMode_RenderBoxAtPosition>(); }
// Start is called before the first frame update void Start() { uiMain = GameObject.FindObjectOfType <UI_Main>(); dictBox = new Dictionary <string, GameObject>(); mtd = GameObject.FindObjectOfType <MultiTargetDisabler>(); }