// Start is called before the first frame update
 void Start()
 {
     xmlReader     = GameObject.FindObjectOfType <XML_Reader>();
     mtd           = FindObjectOfType <MultiTargetDisabler>();
     paletPosition = new Dictionary <string, Vector3>();
     placedBoxes   = new List <string>();
     setOption(SliderHandler.boxHeightLevel);
     // setOption(0);
 }
Ejemplo n.º 2
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    public void StageOnlyOnce()
    {
        this.gameObject.GetComponent <AnchorInputListenerBehaviour>().gameObject.SetActive(false);
        this.gameObject.GetComponent <PlaneFinderBehaviour>().gameObject.SetActive(false);
        UI_Main ui = GameObject.FindObjectOfType <UI_Main>();

        //ui_main.setUiStatusText("Ground plane setted.");
        //ui_main.setUiStatusButtonText("Scan next");
        //ui_main.setUiStatusBtnInteractable(true);
        ui.setUIALL(UIStatus.Green, "Ground plane placed successfuly!", "", false, "Scan box");
        MultiTargetDisabler mtd = GameObject.FindObjectOfType <MultiTargetDisabler>();

        mtd.enableMultiTargets();
    }
Ejemplo n.º 3
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    public void StageOnlyOnce()
    {
        this.gameObject.GetComponent <AnchorInputListenerBehaviour>().gameObject.SetActive(false);
        this.gameObject.GetComponent <PlaneFinderBehaviour>().gameObject.SetActive(false);
        UI_Main ui = GameObject.FindObjectOfType <UI_Main>();

        //ui_main.setUiStatusText("Ground plane setted.");
        //ui_main.setUiStatusButtonText("Scan next");
        //ui_main.setUiStatusBtnInteractable(true);
        if (SceneManager.GetActiveScene().name == "RandomModeSCENA")
        {
            ui.setUIALL(UIStatus.Green, "Scan the boxes u want to place!", "", true, "Finish scaning");
        }
        else
        {
            ui.setUIALL(UIStatus.Green, "Ground plane placed successfuly!", "", false, "Scan box");
        }
        MultiTargetDisabler mtd = GameObject.FindObjectOfType <MultiTargetDisabler>();

        mtd.enableMultiTargets();
    }
 private void Start()
 {
     mtd = GameObject.FindObjectOfType <MultiTargetDisabler>();
     ui  = GameObject.FindObjectOfType <UI_Main>();
 }
Ejemplo n.º 5
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 void Start()
 {
     mtd          = GameObject.FindObjectOfType <MultiTargetDisabler>();
     ui           = GameObject.FindObjectOfType <UI_Main>();
     redModeRende = GameObject.FindObjectOfType <radMode_RenderBoxAtPosition>();
 }
Ejemplo n.º 6
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 // Start is called before the first frame update
 void Start()
 {
     uiMain  = GameObject.FindObjectOfType <UI_Main>();
     dictBox = new Dictionary <string, GameObject>();
     mtd     = GameObject.FindObjectOfType <MultiTargetDisabler>();
 }