public static dynamic GetTSObject(MultiDrawing dynObject) { if (dynObject is null) { return(null); } return(dynObject.teklaObject); }
public void Initroom() { if (SceneManager.GetActiveScene().name == "LOBBY") { //방 만드는데 필요한 목록 RoomCreate = GameObject.Find("CreateRoom").GetComponent <Button>(); RoomName_Create = GameObject.Find("RoomName_Create").GetComponent <Text>(); RoomJoin = GameObject.Find("JoinRoom").GetComponent <Button>(); RoomName_Join = GameObject.Find("RoomName_Join").GetComponent <Text>(); BtnOk = GameObject.Find("btnOK").GetComponent <Button>(); PlayerState = GameObject.Find("PlayerStateText").GetComponent <Text>(); RoomCreate.onClick.AddListener(CreateRoom); RoomJoin.onClick.AddListener(JoinRoom); BtnOk.onClick.AddListener(MoveSecne); PlayerState.text = "대기중..."; } else if (SceneManager.GetActiveScene().name == "MULTIPLESTART") { multiDrawing = GameObject.Find("MultiDrawing").GetComponent <MultiDrawing>(); } }