public static dynamic GetTSObject(MultiDrawing dynObject)
 {
     if (dynObject is null)
     {
         return(null);
     }
     return(dynObject.teklaObject);
 }
Beispiel #2
0
    public void Initroom()
    {
        if (SceneManager.GetActiveScene().name == "LOBBY")
        {
            //방 만드는데 필요한 목록
            RoomCreate      = GameObject.Find("CreateRoom").GetComponent <Button>();
            RoomName_Create = GameObject.Find("RoomName_Create").GetComponent <Text>();

            RoomJoin      = GameObject.Find("JoinRoom").GetComponent <Button>();
            RoomName_Join = GameObject.Find("RoomName_Join").GetComponent <Text>();

            BtnOk       = GameObject.Find("btnOK").GetComponent <Button>();
            PlayerState = GameObject.Find("PlayerStateText").GetComponent <Text>();

            RoomCreate.onClick.AddListener(CreateRoom);
            RoomJoin.onClick.AddListener(JoinRoom);
            BtnOk.onClick.AddListener(MoveSecne);
            PlayerState.text = "대기중...";
        }
        else if (SceneManager.GetActiveScene().name == "MULTIPLESTART")
        {
            multiDrawing = GameObject.Find("MultiDrawing").GetComponent <MultiDrawing>();
        }
    }