internal static void Execute(object msg, User user) { Msg_CR_DlgClosed dialog_msg = msg as Msg_CR_DlgClosed; if (dialog_msg == null) { return; } Scene scene = user.OwnRoom.GetActiveScene(); if (null != scene) { scene.StorySystem.SendMessage("dialogover:" + dialog_msg.dialog_id); } }
public static void Execute(object msg, User user) { Msg_CR_DlgClosed dialog_msg = msg as Msg_CR_DlgClosed; if (dialog_msg == null) { return; } Scene scene = user.OwnRoomUserManager.ActiveScene; if (null != scene) { scene.StorySystem.SendMessage("dialog_over:" + dialog_msg.dialog_id, user.RoleId); } }