Example #1
0
        internal static void Execute(object msg, User user)
        {
            Msg_CR_DlgClosed dialog_msg = msg as Msg_CR_DlgClosed;

            if (dialog_msg == null)
            {
                return;
            }
            Scene scene = user.OwnRoom.GetActiveScene();

            if (null != scene)
            {
                scene.StorySystem.SendMessage("dialogover:" + dialog_msg.dialog_id);
            }
        }
Example #2
0
        public static void Execute(object msg, User user)
        {
            Msg_CR_DlgClosed dialog_msg = msg as Msg_CR_DlgClosed;

            if (dialog_msg == null)
            {
                return;
            }
            Scene scene = user.OwnRoomUserManager.ActiveScene;

            if (null != scene)
            {
                scene.StorySystem.SendMessage("dialog_over:" + dialog_msg.dialog_id, user.RoleId);
            }
        }