Exemple #1
0
 public void PlaySinglePlayer()
 {
     sc.SetState(GameState.DETECTING_POSE);
     mqtt.Connect(GameConstants.DEFAULT_MQTT_TOPIC);
     mqtt.Publish("startPose");
     sc.isSinglePlayer = true;
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
 }
    public void JoinLobby()
    {
        // set this client as guest
        mqtt.isHost = false;

        // set nickname
        mqtt.myNickname = myNicknameJoin.text;

        // attempt mqtt connection to string in text box
        if (roomCodeInput.text.Length == 0)
        {
            Debug.Log("Join Lobby Error: Null room code");
            return;
        }
        mqtt.Connect(roomCodeInput.text.ToUpper());
        mqtt.Publish("joining," + mqtt.myNickname);

        Debug.Log("The room code is " + mqtt.MqttTopic);
    }
Exemple #3
0
    // Update is called once per frame
    void Update()
    {
        // Quit game
        if (Input.GetKeyDown("escape"))
        {
            Debug.Log("Quit");
            Application.Quit();
        }

        // PoseOK
        if (Input.GetKeyDown("p"))
        {
            if (sc.isSinglePlayer)
            {
                mqtt.Publish("poseOK");
            }
            else
            {
                mqtt.Publish(mqtt.myNickname + "," + "poseOK");
            }
        }

        // Turn left
        if (Input.GetKeyDown("left"))
        {
            leftArrowDownTime = Time.time;
            Debug.Log("Left arrow key down");
        }
        if (Input.GetKeyUp("left"))
        {
            // time held down in ms
            float timeHeld = (int)(1000.0f * (Time.time - leftArrowDownTime));
            Debug.Log("Left arrow key up");
            Debug.Log(timeHeld);

            if (sc.isSinglePlayer)
            {
                mqtt.Publish("turn,left," + timeHeld);
            }
            else
            {
                mqtt.Publish(mqtt.myNickname + "," + "turn,left," + timeHeld);
            }
        }

        // Turn right
        if (Input.GetKeyDown("right"))
        {
            rightArrowDownTime = Time.time;
            Debug.Log("Right arrow key down");
        }
        if (Input.GetKeyUp("right"))
        {
            // time held down in ms
            float timeHeld = (int)(1000.0f * (Time.time - rightArrowDownTime));
            Debug.Log("Right arrow key up");
            Debug.Log(timeHeld);

            if (sc.isSinglePlayer)
            {
                mqtt.Publish("turn,right," + timeHeld);
            }
            else
            {
                mqtt.Publish(mqtt.myNickname + "," + "turn,right," + timeHeld);
            }
        }

        // EndButtons
        if (Input.GetKeyDown("e"))
        {
            if (sc.isSinglePlayer)
            {
                mqtt.Publish("endButtons");
            }
            else
            {
                mqtt.Publish(mqtt.myNickname + "," + "endButtons");
            }
        }

        // Swing
        if (Input.GetKeyDown("space"))
        {
            spaceDownTime = Time.time;
            Debug.Log("Space key down");
        }
        if (Input.GetKeyUp("space"))
        {
            // time held down in ms
            float timeHeld = (int)(1000.0f * (Time.time - spaceDownTime));
            Debug.Log("Space key up");
            Debug.Log(timeHeld);

            int msToSwingMag = (int)(7000 + (32 - 7) * Mathf.Min(timeHeld, (float)1000));
            Debug.Log("Swinging with magnitude:");
            Debug.Log(msToSwingMag);
            if (sc.isSinglePlayer)
            {
                mqtt.Publish("classifierData" + "," + msToSwingMag);
            }
            else
            {
                mqtt.Publish(mqtt.myNickname + "," + "classifierData" + "," + msToSwingMag);
            }
        }
    }
Exemple #4
0
 public void WhackBall(string whackVelocityString)
 {
     whackVelocity = Convert.ToDouble(whackVelocityString);
     sc.SetState(GameState.SWINGING);
     mqtt.Publish("startButtons");
 }
 private void GoodJob()
 {
     //chatBoxManager.SendMessageToChat("You: Good Job!");
     mqtt.Publish("newMessage," + mqtt.myNickname + ",Good job");
 }