public void PlaySinglePlayer() { sc.SetState(GameState.DETECTING_POSE); mqtt.Connect(GameConstants.DEFAULT_MQTT_TOPIC); mqtt.Publish("startPose"); sc.isSinglePlayer = true; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); }
public void HostLobby() { // set this client as host mqtt.isHost = true; // set nickname mqtt.myNickname = myNicknameHost.text; // set player 1 nickname to my nickname if (myNicknameHost == null || myNicknameHost.text == "") { Debug.Log("Host Nickname error"); } mqtt.Connect(RandomString(roomCodeStringLength)); mqtt.AddPlayer(mqtt.myNickname); Debug.Log("The room code is " + mqtt.MqttTopic); // write the room code roomCode.text = mqtt.MqttTopic; }