public static void MovingAnimation(Chart chart, DataPoint dataPoint, float startPositionX, float startPositionY, double startTime, double duration, bool isOneByOne, bool isRepeated, double repeatDelay) { MovingAnimation legendAnimation = new MovingAnimation(); legendAnimation.AnimatedElements.Add(dataPoint); if (startPositionX != -1) { legendAnimation.StartPositionX = startPositionX; } if (startPositionY != -1) { legendAnimation.StartPositionY = startPositionY; } legendAnimation.StartTime = startTime; legendAnimation.Duration = duration; legendAnimation.Repeat = isRepeated; if (repeatDelay != -1) { legendAnimation.RepeatDelay = repeatDelay; } legendAnimation.OneByOne = isOneByOne; chart.CustomAnimation.Add(legendAnimation); }
// 初期化メソッド public void SetUp() { _Move = GetComponent <MovingAnimation>(); _Move.SetUp(); _Actor = GetComponent <Actor>(); _Element = eMapElement.PLAYER; _Actor.SetUp(_Element); _GameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); _StairsManager = GameObject.Find("StairsManager").GetComponent <StairsManager>(); _MapManager = GameObject.Find("MapManager").GetComponent <MapManager>(); }
public void SetUp() { _Move = GetComponent <MovingAnimation>(); if (_Move != null) { _Move.SetUp(); } _Actor = GetComponent <Actor>(); if (_Actor != null) { _Element = eMapElement.ENEMY; _Actor.SetUp(_Element); } _GameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); }