private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(this.gameObject); } }
private void Start() { tester = AITester.Instance; saveAndLoadLevel = SaveAndLoadLevel.Instance; }
private void Awake() { equalizer = Equalizer.Instance; tester = AITester.Instance; saveAndLoadLevel = SaveAndLoadLevel.Instance; }