private void DetermineMoveUnit(MovementType movementType) { if (movementType.HasFlag(MovementType.SingleUnit)) { AbsoluteMoveUnit = 1; } else { AbsoluteMoveUnit = 10; } }
private void DetermineMoveUnit(MovementType movementType) { if (movementType.HasFlag(MovementType.SingleUnit)) { AbsoluteMoveUnit = 1; } else { AbsoluteMoveUnit = 10; } }