public void LoadDefaultParts() { AvailableParts.Clear( ); this.Head = new Head("DMB-Head", PartClass.ClassOne, EnemyScanAbility.None, 0); this.Core = new Core("BC-STD Base", PartClass.ClassOne, 10, false); this.LeftArm = new LeftArm("STAB-STD", PartClass.ClassOne, 1, 3); this.RightArm = new RightArm("PEA-SHOT", PartClass.ClassOne, 0.25f, 5, 250, 4, RightArmGenerator.bulletTextureList[0]); this.Shoulders = new Shoulders("LTT-BOM", PartClass.ClassOne, 0.5f, 5, 0); this.Legs = new Legs("LG-Basic I", PartClass.ClassOne, 0.2f, MovementType.BasicGround( )); AvailableParts.Add(this.head); AvailableParts.Add(this.core); AvailableParts.Add(this.leftArm); AvailableParts.Add(this.rightArm); AvailableParts.Add(this.shoulders); AvailableParts.Add(this.legs); }