public void InitQuest() { mCurrentState = MovementTutorialState.Intro; playerController.enabled = true; mCurrentDescription = 0; EnableQuestObjects(true); }
public void Start() { Debug.Assert(playerController != null && objectsToSpawn != null); mCompleted = false; mInitCompleted = false; mTaskCompleted = false; mCurrentState = MovementTutorialState.Intro; }
private void ChangeState(MovementTutorialState state, int descriptionIndex) { mCurrentDescription = descriptionIndex; mCurrentState = state; mTaskCompleted = true; }