Beispiel #1
0
 public void InitQuest()
 {
     mCurrentState            = MovementTutorialState.Intro;
     playerController.enabled = true;
     mCurrentDescription      = 0;
     EnableQuestObjects(true);
 }
Beispiel #2
0
    public void Start()
    {
        Debug.Assert(playerController != null && objectsToSpawn != null);

        mCompleted     = false;
        mInitCompleted = false;
        mTaskCompleted = false;
        mCurrentState  = MovementTutorialState.Intro;
    }
Beispiel #3
0
 private void ChangeState(MovementTutorialState state, int descriptionIndex)
 {
     mCurrentDescription = descriptionIndex;
     mCurrentState       = state;
     mTaskCompleted      = true;
 }