// Update is called once per frame void Update() { if (Physics2D.Linecast(first.position, second.position, mask)) { _player1.GetComponent <Light>().enabled = false; _player2.GetComponent <Light>().enabled = false; _player1.isEnabled = false; _player2.isEnabled = false; _canConnect = false; _lineRenderer.enabled = false; return; } _distance = Vector3.Distance(first.position, second.position); if (_distance <= minDistance && _player1.isEnabled) { _canConnect = true; } else { _canConnect = false; } if (_canConnect) { _player1.GetComponent <Light>().enabled = true; _player2.GetComponent <Light>().enabled = true; float timeBetweenLinks = Mathf.Abs(_player1.timeSinceLinkActivated - _player2.timeSinceLinkActivated); // Debug.Log(timeBetweenLinks); if (_player1.linkActivated && _player2.linkActivated && timeBetweenLinks <= minTimeBetweenLinks) { _lineRenderer.enabled = true; _lineRenderer.SetPosition(0, first.position); _lineRenderer.SetPosition(1, second.position); //_player1.GetComponent<Renderer>().material.color = Color.magenta; _player1.GetComponent <Light>().color = Color.magenta; _player1.gameObject.layer = _playerPurpleLayer; // _player2.GetComponent<Renderer>().material.color = Color.magenta; _player2.GetComponent <Light>().color = Color.magenta; _player2.gameObject.layer = _playerPurpleLayer; } else { _lineRenderer.enabled = false; //_player2.GetComponent<Renderer>().material.color = Color.white; _player2.gameObject.layer = _playerRedLayer; Color c2 = new Color(0.85f, 0.24f, 0.47f, 1); _player2.GetComponent <Light>().color = c2; //_player1.GetComponent<Renderer>().material.color = Color.white; _player1.gameObject.layer = _playerBlueLayer; Color c1 = new Color(0.24f, 0.57f, 0.85f, 1); _player1.GetComponent <Light>().color = c1; } } else { _player1.GetComponent <Light>().enabled = false; _player2.GetComponent <Light>().enabled = false; //_player2.GetComponent<Renderer>().material.color = Color.white; Color c2 = new Color(0.85f, 0.24f, 0.47f, 1); _player2.GetComponent <Light>().color = c2; _player2.GetComponent <Light>().enabled = false; _player2.gameObject.layer = _playerRedLayer; //_player1.GetComponent<Renderer>().material.color = Color.white; _player1.gameObject.layer = _playerBlueLayer; Color c1 = new Color(0.24f, 0.57f, 0.85f, 1); _player1.GetComponent <Light>().color = c1; _player1.GetComponent <Light>().enabled = false; _lineRenderer.enabled = false; if (_player1.linkActivated || _player2.linkActivated) { _player1.isEnabled = false; _player2.isEnabled = false; } else { _player1.isEnabled = true; _player2.isEnabled = true; } } }