public override void Initialize() { Init(); startingCoordinates.Add(new Vector3(-11.5f, 0.4f, 1)); // starting coordinate for enemies // startingCoordinates.Add (new Vector3 (x, y, 1)); // you can add more starting coordinate based on the routes on your map // startingCoordinates.Add (new Vector3 (x, y, 1)); // monster factory will be generated based on the number of starting coordinates MovePattern.setInstance(LEVEL); ig = new ItemGenerator(0.8f); // items spawn rate SetUp(); }