public override void Initialize()
    {
        Init();
        startingCoordinates.Add(new Vector3(-11.5f, 0.4f, 1));                  // starting coordinate for enemies
//		startingCoordinates.Add (new Vector3 (x, y, 1));			// you can add more starting coordinate based on the routes on your map
//		startingCoordinates.Add (new Vector3 (x, y, 1));			// monster factory will be generated based on the number of starting coordinates
        MovePattern.setInstance(LEVEL);
        ig = new ItemGenerator(0.8f);          // items spawn rate
        SetUp();
    }