Exemple #1
0
    private List <Vector2Int> moveTowardsPosition(Vector2Int pos)
    {
        MoveMap <GameObject> mm = master.staticMap;
        int w = mm.getWidth();
        int h = mm.getHeight();

        Location[,] walkMap = new Location[w, h];
        transposeMoveMapOntoWalkMap(ref mm, ref walkMap);
        transposeMoveMapOntoWalkMap(ref master.entityMap, ref walkMap);

        List <Location> nextToCheck = new List <Location>();
        Location        start       = new Location(position);

        start.state = Location.State.Closed;
        nextToCheck.Add(start);
        nextToCheck.AddRange(getAdjacentWalkable(ref walkMap, ref start, pos));
        nextToCheck.Sort((loc1, loc2) => loc1.f.CompareTo(loc2.f));
        for (int i = 0; i < nextToCheck.Count; i++)
        {
            Location loc = nextToCheck[i];
            if (loc.point == pos)
            {
                //TODO THIS RETURN ISN'T RETURNING A WHOLE LIST
                List <Vector2Int> path = new List <Vector2Int>();
                Location          curr = loc;
                while (curr.prev != null)
                {
                    path.Add(curr.point);
                    curr = curr.prev;
                }
                path.Reverse();
                return(path);
            }
            else
            {
                if (search(ref walkMap, ref loc, pos))
                {
                    //TODO THIS RETURN ISN'T RETURNING A WHOLE LIST
                    List <Vector2Int> path = new List <Vector2Int>();
                    Location          curr = loc;
                    while (curr.prev != null)
                    {
                        path.Add(curr.point);
                        curr = curr.prev;
                    }
                    path.Reverse();
                    return(path);
                }
            }
        }
        return(null);
    }
Exemple #2
0
 private void transposeMoveMapOntoWalkMap(ref MoveMap <GameObject> mm, ref Location[,] walkMap)
 {
     for (int x = 0; x < mm.getWidth(); x++)
     {
         for (int y = 0; y < mm.getHeight(); y++)
         {
             if (mm[x, y] != null)
             {
                 if (walkMap[x, y] == null)
                 {
                     walkMap[x, y] = new Location(x, y);
                 }
                 walkMap[x, y].state = Location.State.Closed;
             }
         }
     }
 }