public void Move() { if (isHooked) { mover.Move(col); } }
void Update() { if (StageManager.Instance.GameState == StageManager.EState.Play) { KeyBoardInput(); if (CurrentDir != Direction.Empty && !StageManager.Instance.IsHighlightTime) { moveHandler.Move(); } } }
void Update() { if (StageManager.Instance.GameState == StageManager.EState.Play) { if (currentState == EState.Prepare) { return; } if (!StageManager.Instance.IsHighlightTime || currentState == EState.GoHome) { moveHandler.Move(); } } }
private void Move(float dir) { puppetMove.Move(new Vector2(dir, 0)); }