private void OnTriggerEnter2D(Collider2D collision)
    {
        HealthComponent target = collision.transform.root.GetComponent <HealthComponent>();

        if (target != null && !hasHit.Contains(target))
        {
            int direction = 1;
            if (knockBack != Vector2.zero)
            {
                direction = (int)Mathf.Sign(target.transform.position.x - moveHandler.transform.position.x);
            }
            Vector2 kb = knockBack;
            kb.x *= direction;
            float hitStun = moveHandler.GetHitStun();

            if (target.Damage(damage, kb, hitStun))
            {
                hasHit.Add(target);
                MoveHandler enemyHandler = target.GetComponent <MoveHandler>();
                moveHandler.HitEnemy(enemyHandler);
                if (enemyHandler != null)
                {
                    enemyHandler.HitDirection = direction;
                }
            }
        }

        /*EntityController target = collision.transform.root.GetComponent<EntityController>();
         * if (target != null)
         * {
         *      if (!entitiesHit.Contains(target.EntityID))
         *      {
         *              entityController.HitEnemy(target);
         *              int direction = 1;
         *              if (knockBack != Vector2.zero)
         *              {
         *                      direction = (int)Mathf.Sign(target.transform.position.x - entityController.transform.position.x);
         *              }
         *              target.Damage(damage,knockBack*direction);
         *              entitiesHit.Add(target.EntityID);
         *      }
         * }*/
    }