private static void PS2UQuat(MoveFramework_CS.MoveWrapper.Quaternion input, ref Quaternion output) { output.x = input.x; output.y = input.y; output.z = input.z; output.w = input.w; }
private static void PS2UVec(MoveFramework_CS.MoveWrapper.Vector3 input, ref Vector3 output) { output.x = input.x; output.y = input.y; output.z = input.z; }
private static Quaternion PS2UQat(MoveFramework_CS.MoveWrapper.Quaternion input) { return new Quaternion(input.x, input.y, input.z, input.w); }
private static Vector3 PS2UVec(MoveFramework_CS.MoveWrapper.Vector3 input) { return new Vector3(input.x, input.y, input.z); }