public void OnActivate() { var entity = AmFactory.Create <SceneNode>(); entity.Components.Add(AmFactory.Create <FluidSimulationComponent>()); var tool = new MoveEntityTool(entity, true, toolService, undoRedoService); toolService.CurrentTool = tool; }
public void OnActivate() { var entity = AmFactory.Create <SceneNode>(); entity.Name = "CirclePacking"; entity.Components.Add(AmFactory.Create <PresentationComponent>()); entity.Components.Add(AmFactory.Create <CirclePackingNodeComponent>()); var tool = new MoveEntityTool(entity, true, toolService, undoRedoService); toolService.CurrentTool = tool; }