void LateUpdate()
        {
            var mousePosition = _mousePositionManager.GetMousePosition();
            var screenSize    = _mousePositionManager.GetCanvasSize();

            var targetPosition = new Vector2(
                Mathf.Clamp(mousePosition.x, padding.x, screenSize.x - padding.x),
                Mathf.Clamp(mousePosition.y, padding.y, screenSize.y - padding.y)
                );

            _rectTransform.anchoredPosition = Vector2.Lerp(_rectTransform.anchoredPosition, targetPosition, smoothSpeed * Time.deltaTime);
        }
Exemple #2
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        void LateUpdate()
        {
            var pos = _mousePositionManager.GetMousePosition();

            Vector2 anchoredPosition;
            var     targetPosition = new Vector2(
                Mathf.Clamp(pos.x, bounds.x, bounds.y),
                (anchoredPosition = _rectTransform.anchoredPosition).y
                );

            _rectTransform.anchoredPosition = Vector2.Lerp(anchoredPosition, targetPosition, movementSpeed * Time.deltaTime);
            _rectTransform.rotation         = Quaternion.Euler(new Vector3(0, 0, pos.y > anchoredPosition.y ? 0 : 180));
        }