public override void Build(GameObject parent, GenericParameter parameter) { StringInputFieldParam.Instantiate(parent, parameter, 0, "Global variable:"); IntDropdownParam.Instantiate(parent, parameter, 0, "Mode:", setOrAddOptions); InstantiateNumeratorVar(parent, parameter, 1, 1); IntInputFieldParam.Instantiate(parent, parameter, 2, "Or select value or as percentage:"); }
public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); InstantiateArithmeticField(parent, parameter, 1); InstantiateNumeratorVar(parent, parameter, 2, 0); IntInputFieldParam.Instantiate(parent, parameter, 3, "Or compare with frame:"); }
public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); InstantiateSubject(parent, parameter, 1, "Hitters:"); InstantiateNumeratorVar(parent, parameter, 2, 0); IntInputFieldParam.Instantiate(parent, parameter, 3, "Damage percentage:"); IntDropdownParam.Instantiate(parent, parameter, 4, "Facing options:", hurtFacingOptions); }
public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); StringInputFieldParam.Instantiate(parent, parameter, 0, "Global variable name:"); InstantiateArithmeticField(parent, parameter, 1); InstantiateNumeratorVar(parent, parameter, 2, 1); IntInputFieldParam.Instantiate(parent, parameter, 3, "Or compare with value:"); }
public override void Build(GameObject parent, GenericParameter parameter) { StringInputFieldParam.Instantiate(parent, parameter, 0, "Effect"); IntDropdownParam.Instantiate(parent, parameter, 0, "Location", spawnLocation); IntInputFieldParam.Instantiate(parent, parameter, 1, "Lifetime"); BoolToggleParam.Instantiate(parent, parameter, 0, "Local space"); FloatInputFieldParam.Instantiate(parent, parameter, 0, "Offset X:"); FloatInputFieldParam.Instantiate(parent, parameter, 1, "Offset Y:"); FloatInputFieldParam.Instantiate(parent, parameter, 2, "Offset Z:"); }
public override void Build(GameObject parent, GenericParameter parameter) { StringInputFieldParam.Instantiate(parent, parameter, 0, "Parameter Name:"); IntDropdownParam.Instantiate(parent, parameter, 0, "From:", variableFromOptions); StringInputFieldParam.Instantiate(parent, parameter, 1, "From variable:"); IntInputFieldParam.Instantiate(parent, parameter, 1, "Variable minimum value:"); IntInputFieldParam.Instantiate(parent, parameter, 2, "Variable maximum value:"); FloatInputFieldParam.Instantiate(parent, parameter, 0, "Custom Value:"); FloatInputFieldParam.Instantiate(parent, parameter, 1, "Delay time (seconds):"); FloatInputFieldParam.Instantiate(parent, parameter, 2, "Interpolation time (seconds):"); }
public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); StringInputFieldParam.Instantiate(parent, parameter, 0, "Effect"); IntDropdownParam.Instantiate(parent, parameter, 1, "Localtion:", spawnLocation); IntInputFieldParam.Instantiate(parent, parameter, 2, "Location anchor ID:"); BoolToggleParam.Instantiate(parent, parameter, 0, "Local Space:"); IntDropdownParam.Instantiate(parent, parameter, 3, "Facing options:", hurtFacingOptions); FloatInputFieldParam.Instantiate(parent, parameter, 0, "Offset X:"); FloatInputFieldParam.Instantiate(parent, parameter, 1, "Offset Y:"); FloatInputFieldParam.Instantiate(parent, parameter, 2, "Offset Z:"); }
public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); StringInputFieldParam.Instantiate(parent, parameter, 0, "Entity to spawn:"); IntDropdownParam.Instantiate(parent, parameter, 1, "Localtion:", spawnLocation); IntInputFieldParam.Instantiate(parent, parameter, 2, "Location anchor ID:"); StringInputFieldParam.Instantiate(parent, parameter, 1, "Initial animation:"); IntInputFieldParam.Instantiate(parent, parameter, 3, "Team ID (-1 for same team):"); BoolToggleParam.Instantiate(parent, parameter, 0, "Own:"); StringListInputFieldParam.Instantiate(parent, parameter, 0, "Variable keys:"); IntListInputFieldParam.Instantiate(parent, parameter, 0, "Variable values:"); IntDropdownParam.Instantiate(parent, parameter, 4, "Facing options:", hurtFacingOptions); FloatInputFieldParam.Instantiate(parent, parameter, 0, "Offset X:"); FloatInputFieldParam.Instantiate(parent, parameter, 1, "Offset Y:"); FloatInputFieldParam.Instantiate(parent, parameter, 2, "Offset Z:"); }
public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); InstantiateSubject(parent, parameter, 1, "Subject to grab:"); IntInputFieldParam.Instantiate(parent, parameter, 2, "Anchor ID:"); }
public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); InstantiateNumeratorVar(parent, parameter, 1, 0); IntInputFieldParam.Instantiate(parent, parameter, 2, "Or use value or as percentage:"); }
private void BuildStandard(GameObject parent, GenericParameter parameter) { IntDropdownParam.Instantiate(parent, parameter, 0, "Type:", hitTypeOptions); IntInputFieldParam.Instantiate(parent, parameter, 1, "Damage"); IntDropdownParam.Instantiate(parent, parameter, 2, "Hitten Facing:", facingOptions); }
public override void Build(GameObject parent, GenericParameter parameter) { StringInputFieldParam.Instantiate(parent, parameter, 0, "Variable:"); InstantiateArithmeticField(parent, parameter, 1); IntInputFieldParam.Instantiate(parent, parameter, 0, "Compare with value:", 0); }