Exemple #1
0
    void Update()
    {
        //if unit is not selected
        if (!Selected)
        {
            ScreenPos = Camera.main.WorldToScreenPoint(this.transform.position);

            if (MousePoint.UnitWithinScreenSpace(ScreenPos))
            {
                if (!OnScreen)
                {
                    //Debug.Log ("Adding this to screen: " + this);
                    MousePoint.UnitsOnScreen.Add(this.gameObject);
                    OnScreen = true;
                }
            }
            else
            {
                //remove object if previously on screen
                if (OnScreen)
                {
                    MousePoint.RemoveFromOnScreenUnits(this.gameObject);
                }
            }
        }
    }