void Awake() { sceneMap = new SceneMap(); sceneCamera = this.gameObject.AddComponent <SceneCamera>(); clickScene = MouseClickScene.Create(this); CursorManager.GetInstance().SetCursor(CursorType.ctNormal); }
public static MouseClickScene Create(SceneView scene) { GameObject go = new GameObject("MouseClickScene"); go.hideFlags = HideFlags.HideAndDontSave; MouseClickScene mcs = go.AddComponent <MouseClickScene>(); mcs.scene = scene; return(mcs); }