private void FixedUpdate() { Status.CachePreviousStatus(); CalculateCurrentStatus(); currentStateClass?.TickFixedUpdate(); ExecuteRigidbodyVelocity(); }
void FixedUpdate() { status.CacheCurrentValuesToOld(); //Cache the values in the previous frame before we update them raycaster.UpdateOriginPoints(); //We use a specialist raycaster class to do all the raycasting logic CacheStatusCalculations(); //Certain calculations can be done once and cached for all scripts to use later. currentStateClass?.TickFixedUpdate(); rb.velocity = status.currentVelocity; //After all velocity calculations are finalized, we assign it to the rigidbody }