public RenderGDI(ref Motor3D Motor, ref IntPtr Handle, bool AutoRedimensionar = false) : base(Motor) { mHandle = Handle; mCanvas = Control.FromHandle(mHandle); mAncho = mCanvas.Width; mAlto = mCanvas.Height; mAutoRedimensionar = AutoRedimensionar; mRendering = false; p = new Pen(Brushes.White, 1); b = new SolidBrush(Color.White); }
public Render(ref Motor3D Motor) : base() { mMotor = Motor; mAncho = 0; mAlto = 0; }