void ToggleRecordingFor(MotionPlayer remote, SteamVR_TrackedObject srcTrackedObj) { if (remote.IsRecording()) { remote.Playback(); } else { remote.RecordMotion(srcTrackedObj.gameObject); } }
public void RecordMotion() { remoteHead.RecordMotion(srcHead.gameObject); remoteLeftHand.RecordMotion(srcLeftHand.gameObject); remoteRightHand.RecordMotion(srcRightHand.gameObject); }