void ToggleRecordingFor(MotionPlayer remote, SteamVR_TrackedObject srcTrackedObj)
 {
     if (remote.IsRecording())
     {
         remote.Playback();
     }
     else
     {
         remote.RecordMotion(srcTrackedObj.gameObject);
     }
 }
 public void RecordMotion()
 {
     remoteHead.RecordMotion(srcHead.gameObject);
     remoteLeftHand.RecordMotion(srcLeftHand.gameObject);
     remoteRightHand.RecordMotion(srcRightHand.gameObject);
 }