Exemple #1
0
        protected override void LoadContent()
        {
            m_SpriteBatch = new SpriteBatch(GraphicsDevice);

            m_TextureBackground = Content.Load <Texture2D>(@"Sprites\BG_Space01_1024x768");
            m_Enemies.InitAndLoad();
            m_MotherShip.LoadContent("Red");

            initPositions();
        }