public void DisEmbark(MotherShip ship)
    {
        MotherShip mother = GameManager.pickedMob.GetComponent <MotherShip>();

        Init();
        for (int i = 0; i < mother.embarker.Count; i++)
        {
            images[i].gameObject.SetActive(true);
            buttons[i].onClick.AddListener(() => mother.DisEmbark(i - 1));
        }
        disEm = true;
    }