public override void OnAfterSpawn() { if (Utility.RandomBool()) { IntelligentAction.GiveBasicWepShld(this); if (this.FindItemOnLayer(Layer.OneHanded) != null) { MorphingTime.MakeSpaceAceItem(this.FindItemOnLayer(Layer.OneHanded), this); } if (this.FindItemOnLayer(Layer.TwoHanded) != null) { MorphingTime.MakeSpaceAceItem(this.FindItemOnLayer(Layer.TwoHanded), this); } } base.OnAfterSpawn(); }