public DraculaBride() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { BaseSoundID = 0x17F; Blessed = true; Name = "Dolengen"; Title = "the Countess of Gratz"; CantWalk = true; Direction = Direction.East; Body = 401; int GhostHue = 0x47E; Hue = GhostHue; Utility.AssignRandomHair(this); HairHue = GhostHue; AddItem(new Sandals()); switch (Utility.RandomMinMax(0, 2)) { case 0: AddItem(new FancyDress()); break; case 1: AddItem(new GildedDress()); break; case 2: AddItem(new PlainDress()); break; } MorphingTime.BlessMyClothes(this); MorphingTime.ColorMyClothes(this, GhostHue); }
public override void OnAfterSpawn() { Server.Misc.IntelligentAction.BeforeMyBirth(this); if (this.Hue == 1150) { MorphingTime.BlessMyClothes(this); MorphingTime.ColorMyClothes(this, 1150); } else if (this.Hue == 0xB97) { MorphingTime.ColorMyClothes(this, 0xB9A); } else { Item helm = new WornHumanDeco(); helm.Name = "skull"; helm.ItemID = 0x1451; helm.Hue = this.Hue; helm.Layer = Layer.Ring; AddItem(helm); Item hands = new WornHumanDeco(); hands.Name = "bony fingers"; hands.ItemID = 0x1450; hands.Hue = this.Hue; hands.Layer = Layer.Gloves; AddItem(hands); } base.OnAfterSpawn(); }
public Kull() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Spirit of Kull"; Title = "the Dragyn Rider"; BaseSoundID = 412; Hue = 1150; Body = 0x190; SetStr(386, 400); SetDex(151, 165); SetInt(161, 175); SetHits(200, 300); SetDamage(8, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 25, 30); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.DetectHidden, 100.0); SetSkill(SkillName.Anatomy, 125.0); SetSkill(SkillName.Poisoning, 60.0, 82.5); SetSkill(SkillName.MagicResist, 83.5, 92.5); SetSkill(SkillName.Swords, 125.0); SetSkill(SkillName.Tactics, 125.0); Fame = 10000; Karma = -10000; VirtualArmor = 20; AddItem(new PlateChest()); AddItem(new PlateArms()); AddItem(new PlateLegs()); AddItem(new PlateGorget()); AddItem(new PlateGloves()); AddItem(new OrcHelm()); AddItem(new Longsword()); AddItem(new OrderShield()); MorphingTime.BlessMyClothes(this); MorphingTime.ColorMyClothes(this, 0x59B); AddItem(new LightSource()); new GhostDragyn().Rider = this; ActiveSpeed = 0.1; PassiveSpeed = 0.2; }
public Vordo() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 400; Name = "Vordo"; Title = "of the darkest magic"; Hue = 0x47E; AddItem(new Robe()); AddItem(new WizardsHat()); AddItem(new ThighBoots()); MorphingTime.BlessMyClothes(this); MorphingTime.ColorMyClothes(this, 1194); BaseSoundID = 412; SetStr(171, 200); SetDex(126, 145); SetInt(276, 305); SetHits(11103, 11120); SetDamage(24, 26); SetDamageType(ResistanceType.Physical, 10); SetDamageType(ResistanceType.Cold, 40); SetDamageType(ResistanceType.Energy, 50); SetResistance(ResistanceType.Physical, 60, 65); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 55, 65); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.Necromancy, 89, 99.1); SetSkill(SkillName.SpiritSpeak, 90.0, 99.0); SetSkill(SkillName.EvalInt, 100.0); SetSkill(SkillName.Magery, 70.1, 80.0); SetSkill(SkillName.Meditation, 85.1, 95.0); SetSkill(SkillName.MagicResist, 80.1, 100.0); SetSkill(SkillName.Tactics, 70.1, 90.0); Fame = 12000; Karma = -12000; VirtualArmor = 40; PackNecroReg(17, 24); AddItem(new LightSource()); }
public GrundulVarg() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Grundul Varg"; Title = "the Slayer of Men"; BaseSoundID = 412; Hue = 1150; Body = 0x190; SetStr(386, 400); SetDex(151, 165); SetInt(161, 175); SetHits(200, 300); SetDamage(8, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 25, 30); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.DetectHidden, 100.0); SetSkill(SkillName.Anatomy, 125.0); SetSkill(SkillName.Poisoning, 60.0, 82.5); SetSkill(SkillName.MagicResist, 83.5, 92.5); SetSkill(SkillName.Swords, 125.0); SetSkill(SkillName.Tactics, 125.0); Fame = 10000; Karma = -10000; VirtualArmor = 20; AddItem(new PlateChest()); AddItem(new PlateArms()); AddItem(new PlateLegs()); AddItem(new PlateGorget()); AddItem(new PlateGloves()); AddItem(new OrcHelm()); AddItem(new RoyalSword()); AddItem(new ChaosShield()); MorphingTime.BlessMyClothes(this); MorphingTime.ColorMyClothes(this, 1167); AddItem(new LightSource()); }
public override void OnAfterSpawn() { Server.Misc.IntelligentAction.ChooseFighter(this, "undead "); if (this.Hue == 1150) { MorphingTime.BlessMyClothes(this); MorphingTime.ColorMyClothes(this, 1150); } else if (this.Hue == 0xB97) { MorphingTime.ColorMyClothes(this, 0xB9A); } else { Item helm = new WornHumanDeco(); helm.Name = "skull"; helm.ItemID = 0x1451; helm.Hue = this.Hue; helm.Layer = Layer.Helm; AddItem(helm); } base.OnAfterSpawn(); }
public LostKnight() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("barb_male"); Title = "the lost knight"; BaseSoundID = 412; Hue = 1; Body = 0x190; SetStr(386, 400); SetDex(151, 165); SetInt(161, 175); SetHits(200, 300); SetDamage(8, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 25, 30); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.DetectHidden, 100.0); SetSkill(SkillName.Anatomy, 125.0); SetSkill(SkillName.Poisoning, 60.0, 82.5); SetSkill(SkillName.MagicResist, 83.5, 92.5); SetSkill(SkillName.Swords, 125.0); SetSkill(SkillName.Tactics, 125.0); Fame = 10000; Karma = -10000; VirtualArmor = 20; Item armor1 = new PlateChest(); AddItem(armor1); Item armor2 = new PlateArms(); AddItem(armor2); Item armor3 = new PlateLegs(); AddItem(armor3); Item armor4 = new PlateGorget(); AddItem(armor4); Item armor5 = new PlateGloves(); AddItem(armor5); Item armor6 = new PlateHelm(); AddItem(armor6); Item armor7 = new Longsword(); AddItem(armor7); Item armor8 = new OrderShield(); AddItem(armor8); MorphingTime.BlessMyClothes(this); MorphingTime.ColorMyClothes(this, 0x47E); if (1 == Utility.RandomMinMax(0, 2)) { switch (Utility.RandomMinMax(0, 7)) { case 0: armor1.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor1, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("armors")); break; case 1: armor2.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor2, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("armors")); break; case 2: armor3.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor3, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("armors")); break; case 3: armor4.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor4, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("armors")); break; case 4: armor5.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor5, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("armors")); break; case 5: armor6.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor6, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("armors")); break; case 6: armor7.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor7, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("weapons")); break; case 7: armor8.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor8, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("armors")); break; } } AddItem(new LightSource()); }
public Murk() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Murk"; Title = "the Slayer of the Coast"; BaseSoundID = 412; Hue = 0x430; Body = 0x190; FacialHairItemID = 0x204C; // BEARD HairItemID = 0x203C; // LONG HAIR FacialHairHue = 0x430; HairHue = 0x430; SetStr(386, 400); SetDex(151, 165); SetInt(161, 175); SetHits(200, 300); SetDamage(8, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 25, 30); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.DetectHidden, 100.0); SetSkill(SkillName.Anatomy, 125.0); SetSkill(SkillName.Poisoning, 60.0, 82.5); SetSkill(SkillName.MagicResist, 83.5, 92.5); SetSkill(SkillName.Swords, 125.0); SetSkill(SkillName.Tactics, 125.0); Fame = 10000; Karma = -10000; VirtualArmor = 20; PirateChest MyChest = new PirateChest(12, null); MyChest.ContainerOwner = "Murk's Lost Treasure Chest"; PackItem(MyChest); AddItem(new StuddedChest()); AddItem(new StuddedArms()); AddItem(new StuddedLegs()); AddItem(new StuddedGorget()); AddItem(new StuddedGloves()); AddItem(new TricorneHat()); AddItem(new Scimitar()); AddItem(new Buckler()); AddItem(new Boots()); MorphingTime.BlessMyClothes(this); MorphingTime.ColorMyClothes(this, 0x430); AddItem(new LightSource()); }
public SkeletalPirate() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a skeletal pirate"; BaseSoundID = 451; Body = 0x190; if (Utility.RandomMinMax(0, 1) == 1) { Body = 0x191; } Hue = 0xB97; SetStr(196, 250); SetDex(76, 95); SetInt(36, 60); SetHits(118, 150); SetDamage(8, 18); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Cold, 60); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 65.1, 80.0); SetSkill(SkillName.Tactics, 85.1, 100.0); SetSkill(SkillName.Wrestling, 85.1, 95.0); Fame = 3000; Karma = -3000; VirtualArmor = 40; AddItem(new LongPants()); AddItem(new FancyShirt()); switch (Utility.Random(3)) { case 0: AddItem(new Longsword()); break; case 1: AddItem(new Cutlass()); break; case 2: AddItem(new Dagger()); break; } MorphingTime.BlessMyClothes(this); MorphingTime.ColorMyClothes(this, 0xB9A); Item helm = new WornHumanDeco(); helm.Name = "skull"; helm.ItemID = 0x1451; helm.Hue = this.Hue; helm.Layer = Layer.Helm; AddItem(helm); Item hands = new WornHumanDeco(); hands.Name = "bony fingers"; hands.ItemID = 0x1450; hands.Hue = this.Hue; hands.Layer = Layer.Gloves; AddItem(hands); Item feet = new WornHumanDeco(); feet.Name = "bony feet"; feet.ItemID = 0x170D; feet.Hue = this.Hue; feet.Layer = Layer.Shoes; AddItem(feet); int[] list = new int[] { 0x1B11, 0x1B12, 0x1B13, 0x1B14, 0x1B15, 0x1B16, 0x1B19, 0x1B1A, // bone parts 0x1AE0, 0x1AE1, 0x1AE2, 0x1AE3, 0x1AE4, // skulls 0x1B17, 0x1B18, 0x1B1B, 0x1B1C, // ribs and spines 0x1B09, 0x1B0A, 0x1B0B, 0x1B0C, 0x1B0D, 0x1B0E, 0x1B0F, 0x1B10, // bone piles 0xECA, 0xECB, 0xECC, 0xECD, 0xECE, 0xECF, 0xED0, 0xED1, 0xED2 // bones }; PackItem(new BodyPart(Utility.RandomList(list))); }
public GhostWizard() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { switch (Utility.RandomMinMax(0, 1)) { case 0: Body = 401; break; case 1: Body = 400; break; } switch (Utility.RandomMinMax(0, 8)) { case 0: Name = "a ghost"; break; case 1: Name = "a spirit"; break; case 2: Name = "a phantom"; break; case 3: Name = "a shadow"; break; case 4: Name = "an apparition"; break; case 5: Name = "a haunt"; break; case 6: Name = "a shade"; break; case 7: Name = "a spectre"; break; case 8: Name = "a wraith"; break; } int GhostHue = 0x47E; Hue = GhostHue; if (1 == Utility.RandomMinMax(1, 2)) { Utility.AssignRandomHair(this); HairHue = GhostHue; } switch (Utility.RandomMinMax(0, 1)) { case 0: AddItem(new Boots()); break; case 1: AddItem(new ThighBoots()); break; } if (1 == Utility.RandomMinMax(1, 2)) { AddItem(new Cloak()); } if (1 == Utility.RandomMinMax(1, 2)) { switch (Utility.RandomMinMax(0, 6)) { case 0: AddItem(new WizardsHat()); break; case 1: AddItem(new WitchHat()); break; case 2: AddItem(new ReaperCowl()); break; case 3: AddItem(new ReaperHood()); break; case 4: AddItem(new ClothHood()); break; case 5: AddItem(new ClothCowl()); break; case 6: AddItem(new FancyHood()); break; } } if (Body == 400) { AddItem(new Robe()); } else { switch (Utility.RandomMinMax(0, 2)) { case 0: AddItem(new FancyDress()); break; case 1: AddItem(new GildedDress()); break; case 2: AddItem(new PlainDress()); break; } } MorphingTime.BlessMyClothes(this); MorphingTime.ColorMyClothes(this, GhostHue); BaseSoundID = 0x482; SetStr(81, 105); SetDex(91, 115); SetInt(96, 120); SetHits(49, 63); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Poison, 5, 10); SetResistance(ResistanceType.Energy, 5, 10); SetSkill(SkillName.EvalInt, 75.1, 100.0); SetSkill(SkillName.Magery, 75.1, 100.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 20.2, 60.0); Fame = 2500; Karma = -2500; VirtualArmor = 16; PackReg(Utility.RandomMinMax(1, 5)); PackReg(Utility.RandomMinMax(1, 5)); PackReg(Utility.RandomMinMax(1, 5)); AddItem(new LightSource()); }
public GhostPirate() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { switch (Utility.RandomMinMax(0, 1)) { case 0: Body = 401; break; case 1: Body = 400; break; } switch (Utility.RandomMinMax(0, 8)) { case 0: Name = "a ghost"; break; case 1: Name = "a spirit"; break; case 2: Name = "a phantom"; break; case 3: Name = "a shadow"; break; case 4: Name = "a apparition"; break; case 5: Name = "a haunt"; break; case 6: Name = "a shade"; break; case 7: Name = "a spectre"; break; case 8: Name = "a wraith"; break; } int GhostHue = 0x47E; Hue = GhostHue; if (1 == Utility.RandomMinMax(1, 2)) { Utility.AssignRandomHair(this); HairHue = GhostHue; } switch (Utility.RandomMinMax(0, 1)) { case 0: AddItem(new Boots()); break; case 1: AddItem(new ThighBoots()); break; } switch (Utility.Random(1)) { case 0: AddItem(new LongPants(Utility.RandomRedHue())); break; case 1: AddItem(new ShortPants(Utility.RandomRedHue())); break; } switch (Utility.Random(3)) { case 0: AddItem(new FancyShirt(Utility.RandomRedHue())); break; case 1: AddItem(new Shirt(Utility.RandomRedHue())); break; case 2: AddItem(new Doublet(Utility.RandomRedHue())); break; } switch (Utility.Random(3)) { case 0: AddItem(new Bandana(Utility.RandomRedHue())); break; case 1: AddItem(new SkullCap(Utility.RandomRedHue())); break; } switch (Utility.Random(3)) { case 0: AddItem(new Longsword()); break; case 1: AddItem(new Cutlass()); break; case 2: AddItem(new Dagger()); break; } MorphingTime.BlessMyClothes(this); MorphingTime.ColorMyClothes(this, GhostHue); BaseSoundID = 0x482; SetStr(86, 100); SetDex(81, 95); SetInt(61, 75); SetDamage(10, 23); SetSkill(SkillName.Fencing, 66.0, 97.5); SetSkill(SkillName.Macing, 65.0, 87.5); SetSkill(SkillName.MagicResist, 65.0, 87.5); SetSkill(SkillName.Swords, 65.0, 87.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 15.0, 37.5); Fame = 1000; Karma = -1000; SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 5, 10); VirtualArmor = 18; AddItem(new LightSource()); }