// Use this for initialization void Start() { input = PlayerTarget.GetComponent <PlayerInputController>(); machine = PlayerTarget.GetComponent <MoodiePlayerMachine>(); controller = PlayerTarget.GetComponent <CustomController>(); target = PlayerTarget.transform; }
// Use this for initialization void Start() { input = PlayerTarget.GetComponent<PlayerInputController>(); machine = PlayerTarget.GetComponent<MoodiePlayerMachine>(); controller = PlayerTarget.GetComponent<CustomController>(); target = PlayerTarget.transform; }