void OnGameEnd() { Transform ts = transform.Find("GGWin"); ts.gameObject.SetActive(true); MonsterFishManager.GetInstance().StopGame(); }
void Start() { _instance = this; for (int i = 0; i < FishCount; i++) { float dis = 0; Vector3 pos = new Vector3(0, 0, 0); while (dis <= 150) { pos = new Vector3(Random.Range(-300, 300), Random.Range(-300, 300), 0); dis = (Shoal.Instance.transform.position - pos).magnitude; } GameObject fish = (GameObject)Instantiate(MFish, pos, new Quaternion(0, 0, 0, 0)); FishList[i] = fish; } }
void Update() { if (MonsterFishManager.GetInstance() != null) { if (!MonsterFishManager.GetInstance().isDangerous) { if (Musiccontroller._instance.currMusicNum != 0) { Musiccontroller._instance.PlayMusic(0); } } else { if (Musiccontroller._instance.currMusicNum != 1) { Musiccontroller._instance.PlayMusic(1); } } } }