public void SetViewNextEvolutionMonster(string monsterId, GameWebAPI.RespDataUS_GetMonsterList.UserMonsterList userMonster)
        {
            GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(monsterId).Simple;
            GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group  = MonsterMaster.GetMonsterMasterByMonsterGroupId(simple.monsterGroupId).Group;
            DataMng.ExperienceInfo experienceInfo = DataMng.Instance().GetExperienceInfo(0);
            MonsterData            monsterData    = new MonsterData(new GameWebAPI.RespDataUS_GetMonsterList.UserMonsterList(userMonster)
            {
                monsterId   = monsterId,
                level       = "1",
                ex          = "0",
                levelEx     = "0",
                nextLevelEx = experienceInfo.expLevNext.ToString()
            });

            if (!string.IsNullOrEmpty(group.leaderSkillId) && "0" != group.leaderSkillId)
            {
                monsterData.userMonster.leaderSkillId = group.leaderSkillId;
                monsterData.InitSkillInfo();
            }
            StatusValue statusValue = MonsterStatusData.GetStatusValue(monsterId, "1");

            statusValue.luck = int.Parse(userMonster.luck);
            monsterData.SetStatus(statusValue);
            CMD_CharacterDetailed.DataChg = monsterData;
            GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM resistanceMaster = MonsterResistanceData.GetResistanceMaster(monsterData.monsterM.resistanceId);
            bool active = this.AnyMatchStrongResistance(resistanceMaster, userMonster.tranceResistance, userMonster.tranceStatusAilment);

            this.nextMonsterResistanceAlert.gameObject.SetActive(active);
        }
    private void OfflineGrow_Step2(MonsterData monsterData)
    {
        MonsterClientMaster monsterMaster = monsterData.GetMonsterMaster();
        string modelId                 = monsterMaster.Group.modelId;
        string growStep                = monsterMaster.Group.growStep;
        string userMonsterId           = monsterData.GetMonster().userMonsterId;
        string monsterEvolutionRouteId = monsterData.GetMonster().monsterEvolutionRouteId;

        foreach (GameWebAPI.RespDataMA_GetMonsterEvolutionRouteM.MonsterEvolutionRouteM monsterEvolutionRouteM2 in MasterDataMng.Instance().RespDataMA_MonsterEvolutionRouteM.monsterEvolutionRouteM)
        {
            if (monsterEvolutionRouteId == monsterEvolutionRouteM2.monsterEvolutionRouteId)
            {
                monsterData = MonsterDataMng.Instance().CreateMonsterDataByMID(monsterEvolutionRouteM2.growthMonsterId);
                break;
            }
        }
        MonsterDataMng.Instance().GetMonsterDataList()[0].userMonster.growEndDate = string.Empty;
        monsterData.userMonster.ex                  = "0";
        monsterData.userMonster.hpAbilityFlg        = "0";
        monsterData.userMonster.attackAbilityFlg    = "0";
        monsterData.userMonster.defenseAbilityFlg   = "0";
        monsterData.userMonster.spAttackAbilityFlg  = "0";
        monsterData.userMonster.spDefenseAbilityFlg = "0";
        monsterData.userMonster.speedAbilityFlg     = "0";
        monsterData.userMonster.friendship          = "0";
        StatusValue statusValue = MonsterStatusData.GetStatusValue(monsterData.userMonster.monsterId, monsterData.userMonster.level);

        statusValue.luck = 1;
        monsterData.SetStatus(statusValue);
        monsterData.userMonster.userMonsterId = userMonsterId;
        ClassSingleton <MonsterUserDataMng> .Instance.UpdateUserMonsterData(monsterData.userMonster);

        ClassSingleton <GUIMonsterIconList> .Instance.RefreshList(MonsterDataMng.Instance().GetMonsterDataList());

        monsterData = ClassSingleton <MonsterUserDataMng> .Instance.GetUserMonster(userMonsterId);

        monsterMaster = monsterData.GetMonsterMaster();
        CutsceneDataEvolution cutsceneDataEvolution = new CutsceneDataEvolution();

        cutsceneDataEvolution.path           = "Cutscenes/Evolution";
        cutsceneDataEvolution.beforeModelId  = modelId;
        cutsceneDataEvolution.beforeGrowStep = growStep;
        cutsceneDataEvolution.afterModelId   = monsterMaster.Group.modelId;
        cutsceneDataEvolution.afterGrowStep  = monsterMaster.Group.growStep;
        cutsceneDataEvolution.endCallback    = delegate()
        {
            FarmCameraControlForCMD.On();
            CutSceneMain.FadeReqCutSceneEnd();
        };
        CutsceneDataEvolution cutsceneData = cutsceneDataEvolution;

        this.CallEvolutionCutScene(monsterData, cutsceneData);
    }