private void Start()
    {
        monsterData = new MonsterData();

        for (int i = 0; i < numberOfObjectsToStore; i++)
        {
            Monster monster = new Monster();
            monster.Name   = "Monster" + i.ToString();
            monster.Health = i * 10;
            monster.Power  = i / 10f;

            monsterData.AddMonster(monster);
        }

        UnityEngine.Debug.Log("Write time: " + CheckWritePerformance().ToString());

        UnityEngine.Debug.Log("Read time: " + CheckReadPerformance().ToString());

        UnityEngine.Debug.Log(monsterData.GetMonsters()[numberOfObjectsToStore - 1].Name);
    }