private void Start() { monsterData = new MonsterData(); for (int i = 0; i < numberOfObjectsToStore; i++) { Monster monster = new Monster(); monster.Name = "Monster" + i.ToString(); monster.Health = i * 10; monster.Power = i / 10f; monsterData.AddMonster(monster); } UnityEngine.Debug.Log("Write time: " + CheckWritePerformance().ToString()); UnityEngine.Debug.Log("Read time: " + CheckReadPerformance().ToString()); UnityEngine.Debug.Log(monsterData.GetMonsters()[numberOfObjectsToStore - 1].Name); }