public static double getHungerRate(Monster monster)
        {
            //get basic stat hunger rate
            double baseHR = monster.stats.getHungerRate();

            //get speed divider based on items
            double hrPercent=0;
            foreach(ItemSlot tempSlot in Enum.GetValues(typeof(ItemSlot)).Cast<ItemSlot>())
            {
                Item tempItem = monster.inventory.getItem(tempSlot);
                if(tempItem != null)
                {
                    foreach(ItemAttribute attribute in tempItem.attributes)
                    {
                        if(attribute.type == ItemAttributeType.QUICKEN_HUNGER)
                        {
                            hrPercent = hrPercent - Double.Parse(attribute.parameter.Replace("%", ""));
                        }
                        else if(attribute.type == ItemAttributeType.SLOW_HUNGER)
                        {
                            hrPercent = hrPercent + Double.Parse(attribute.parameter.Replace("%", ""));
                        }
                    }
                }
            }

            double adjustedHR = baseHR * ((100.0 - hrPercent) / 100.0);
            if(adjustedHR < 0.0)
            {
                adjustedHR = 0.0;
            }

            //if sleeping, then slow to 1/4 hunger rate
            if(monster.isSleeping())
            {
                adjustedHR = adjustedHR / 4.0;
            }

            return adjustedHR;
        }