public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); snoActor = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(4) + (-1); Field4 = buffer.ReadInt(4) + (-1); Field5 = buffer.ReadInt(4) + (-1); Field6 = new Monster(); Field6.Parse(buffer); Field7 = buffer.ReadInt(3); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(32); Field10 = new int[4]; for(int i = 0;i < _Field10.Length;i++) _Field10[i] = buffer.ReadInt(32); ... something to fix here :D GenerateFixedArrayParseBitBuffer(D3TypeDescriptor.DT_FIXEDARRAY) Field12 = buffer.ReadFloat32(); Field13 = buffer.ReadFloat32(); Field14 = buffer.ReadFloat32(); Field15 = buffer.ReadFloat32(); Field16 = buffer.ReadFloat32(); Field17 = buffer.ReadFloat32(); Field18 = buffer.ReadInt(32); Field19 = new HealthDropInfo(); Field19.Parse(buffer); Field20 = new HealthDropInfo(); Field20.Parse(buffer); Field21 = new HealthDropInfo(); Field21.Parse(buffer); Field22 = new HealthDropInfo(); Field22.Parse(buffer); snoSkillKit = buffer.ReadInt(32); Field24 = new SkillDeclaration[8]; for(int i = 0;i < _Field24.Length;i++) { _Field24[i] = new SkillDeclaration(); _Field24[i].Parse(buffer); } Field25 = new MonsterSkillDeclaration[8]; for(int i = 0;i < _Field25.Length;i++) { _Field25[i] = new MonsterSkillDeclaration(); _Field25[i].Parse(buffer); } snoTreasureClassFirstKill = buffer.ReadInt(32); snoTreasureClass = buffer.ReadInt(32); snoTreasureClassRare = buffer.ReadInt(32); snoTreasureClassChampion = buffer.ReadInt(32); snoTreasureClassChampionLight = buffer.ReadInt(32); Field31 = buffer.ReadFloat32(); Field32 = buffer.ReadFloat32(); Field33 = buffer.ReadFloat32(); Field34 = buffer.ReadFloat32(); Field35 = buffer.ReadInt(32); Field36 = buffer.ReadFloat32(); Field37 = buffer.ReadInt(32); Field38 = buffer.ReadInt(32); snoInventory = buffer.ReadInt(32); snoSecondaryInventory = buffer.ReadInt(32); snoLore = buffer.ReadInt(32); arAIBehaviors = new int[6]; for(int i = 0;i < _arAIBehaviors.Length;i++) _arAIBehaviors[i] = buffer.ReadInt(32); Field43 = new int[8]; for(int i = 0;i < _Field43.Length;i++) _Field43[i] = buffer.ReadInt(32); snoSummonActor = new int[6]; for(int i = 0;i < _snoSummonActor.Length;i++) _snoSummonActor[i] = buffer.ReadInt(32); Field45 = new int[4]; for(int i = 0;i < _Field45.Length;i++) _Field45[i] = buffer.ReadInt(32); Field46 = new int[6]; for(int i = 0;i < _Field46.Length;i++) _Field46[i] = buffer.ReadInt(32); Field47 = buffer.ReadInt(32); Field48 = buffer.ReadInt(32); Field49 = buffer.ReadInt(32); Field50 = buffer.ReadInt(3); serTagMap = new SerializeData(); serTagMap.Parse(buffer); hTagMap = new DT_TAGMAP(); hTagMap.Parse(buffer); Field53 = buffer.ReadInt(32); Field54 = new DT_VARIABLEARRAY(); Field54.Parse(buffer); serSpawnGroups = new SerializeData(); serSpawnGroups.Parse(buffer); Field56 = buffer.ReadCharArray(128); }