protected override void LoadContent() { Batch = new MonoBatch(GraphicsDevice); Manager.LoadContent(Content, Batch); base.LoadContent(); }
/// <summary> /// Methode utilisé dans la classe derivée de Game: CoreGame /// </summary> /// <param name="content"></param> /// <param name="batch"></param> public static void LoadContent(ContentManager content, MonoBatch batch) { ContentManager = content; Batch = batch; LoadSprites(); }