public void SetMaterial(Money.Coin type) { if (type == Money.Coin.金币) { foreach (var item in child) { item.GetComponent <Renderer>().material = material[0]; } show.GetComponent <Renderer>().material = material[0]; } if (type == Money.Coin.银币) { foreach (var item in child) { item.GetComponent <Renderer>().material = material[1]; } show.GetComponent <Renderer>().material = material[1]; } if (type == Money.Coin.铜币) { foreach (var item in child) { item.GetComponent <Renderer>().material = material[2]; } show.GetComponent <Renderer>().material = material[2]; } }
public void RpcChangeMoney(Money.Coin type, int num) { if (!isServer) { money.SetCoin(type, num); } if (isLocalPlayer) { uI.GetComponent <PlayerUI>().moneyChange(money); } }
public bool AcceptCoin(Money.Coin coin) { if (coin == Money.Coin.nickel || coin == Money.Coin.dime || coin == Money.Coin.quarter) { this.coin = coin; return(true); } this.coin = null; return(false); }
public void CmdChangeBullet(Money.Coin type, int num, int food) { RpcChangeMoney(type, num); if (money.SetCoin(type, num)) { bullet += food; RpcPopMessage("购买成功"); } else { RpcPopMessage("钱币不够"); } }
public void CmdChangeMoney(Money.Coin type, int num, int food) { RpcChangeMoney(type, num); if (money.SetCoin(type, num)) { if (food < 0) { RpcPopMessage("购买成功"); } CurrentFood += food; } else { RpcPopMessage("钱币不够"); } }