Exemple #1
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 public ZephsChatNotifications()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
     };
 }
Exemple #2
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 public kRPG()
 {
     Properties = new ModProperties {
         Autoload = true, AutoloadGores = true, AutoloadSounds = true
     };
     Mod = this;
 }
 public override void SetModInfo(out string name, ref ModProperties properties)
 {
     name = "ExampleMod";
     properties.Autoload       = true;
     properties.AutoloadGores  = true;
     properties.AutoloadSounds = true;
 }
Exemple #4
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 public FajitaRecipes()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
     };
 }
Exemple #5
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 public WUT()
 {
     Properties = new ModProperties()
     {
         Autoload = true
     };
 }
 public MechParadise()
 {
     Properties = new ModProperties()
     {
         Autoload = true
     };
 }
Exemple #7
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 public EliasMod()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
     };
 }
 public void SetModInfo(out string name, ref ModProperties properties)
 {
     name = "The TestEnvironment Mod";
     properties.Autoload       = true;
     properties.AutoloadGores  = true;
     properties.AutoloadSounds = true;
 }
Exemple #9
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 public SolutionsMod()
 {
     Properties = new ModProperties()
     {
         Autoload = true
     };
 }
 public AllTheWallsMod()
 {
     Properties = new ModProperties()
     {
         // this automatically gets false for the autoload values
     };
 }
Exemple #11
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 public void SetModInfo(out string name, ref ModProperties properties)
 {
     name = "Syntation";
     properties.Autoload       = true;
     properties.AutoloadGores  = true;
     properties.AutoloadSounds = true;
 }
 public ArmorSocial()
 {
     Properties = new ModProperties()
     {
         Autoload = true
     };
 }
Exemple #13
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 public ClassStarter()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
     };
 }
 public NinjaClass()
 {
     Properties = new ModProperties()
     {
         Autoload = true
     };
 }
 public LearnByDoing()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
     };
 }
Exemple #16
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 public WhisStatsConfig()
 {
     Properties = new ModProperties
     {
         Autoload = true,
     };
 }
Exemple #17
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        public override void Load()
        {
            Properties = new ModProperties {
                Autoload = true
            };

            Config.Add(EnableHotKeys, true);
            Config.Add(EnableFishingLines, false);
            Config.Add(AddToCheatSheet, true);
            Config.Add(AddToHerosMod, true);
            Config.Load();

            if (Config.Get <bool>(EnableFishingLines))
            {
                AddFishingLines(typeof(CopperFishingLine),
                                typeof(IronFishingLine),
                                typeof(SilverFishingLine),
                                typeof(GoldFishingLine),
                                typeof(CobaltFishingLine),
                                typeof(MythrilFishingLine),
                                typeof(AdamantiteFishingLine));
            }

            if (Config.Get <bool>(EnableHotKeys))
            {
                addLureKey    = new RepeatHotKey(this, "Add Lure", Keys.OemCloseBrackets.ToString());
                removeLureKey = new RepeatHotKey(this, "Remove Lure", Keys.OemOpenBrackets.ToString());
            }
        }
 public EmojiSupport()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
     };
 }
Exemple #19
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 public AutoStacker()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
     };
 }
Exemple #20
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 public KazDyePack()
 {
     Properties = new ModProperties()
     {
         Autoload = true
     };
 }
 public BagsOfHoldingMod()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
     };
 }
 public Castleroid()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
     };
 }
Exemple #23
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 public TRPG()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
     };
 }
Exemple #24
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 public ZephsImprovedTooltips()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
     };
 }
Exemple #25
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 public AutoTrash()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
     };
 }
Exemple #26
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 public Dimlibs()
 {
     Properties = new ModProperties()
     {
         Autoload = true
     };
 }
        // TODO QuickRestockFromNearbyChests --> Might need server side stuff....

        public HelpfulHotkeys()
        {
            Properties = new ModProperties()
            {
                Autoload = true,
            };
        }
Exemple #28
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 public DictionaryOfPrefixes()
 {
     Properties = new ModProperties()
     {
         Autoload = true
     };
 }
 public SpawnBoostMod()
 {
     Properties = new ModProperties()
     {
         Autoload = true,
     };
 }
 public void SetModInfo(out string name, ref ModProperties properties)
 {
     name = "The ArchaeaMod Mod";
     properties.Autoload       = true;
     properties.AutoloadGores  = true;
     properties.AutoloadSounds = true;
 }