public ZephsChatNotifications() { Properties = new ModProperties() { Autoload = true, }; }
public kRPG() { Properties = new ModProperties { Autoload = true, AutoloadGores = true, AutoloadSounds = true }; Mod = this; }
public override void SetModInfo(out string name, ref ModProperties properties) { name = "ExampleMod"; properties.Autoload = true; properties.AutoloadGores = true; properties.AutoloadSounds = true; }
public FajitaRecipes() { Properties = new ModProperties() { Autoload = true, }; }
public WUT() { Properties = new ModProperties() { Autoload = true }; }
public MechParadise() { Properties = new ModProperties() { Autoload = true }; }
public EliasMod() { Properties = new ModProperties() { Autoload = true, }; }
public void SetModInfo(out string name, ref ModProperties properties) { name = "The TestEnvironment Mod"; properties.Autoload = true; properties.AutoloadGores = true; properties.AutoloadSounds = true; }
public SolutionsMod() { Properties = new ModProperties() { Autoload = true }; }
public AllTheWallsMod() { Properties = new ModProperties() { // this automatically gets false for the autoload values }; }
public void SetModInfo(out string name, ref ModProperties properties) { name = "Syntation"; properties.Autoload = true; properties.AutoloadGores = true; properties.AutoloadSounds = true; }
public ArmorSocial() { Properties = new ModProperties() { Autoload = true }; }
public ClassStarter() { Properties = new ModProperties() { Autoload = true, }; }
public NinjaClass() { Properties = new ModProperties() { Autoload = true }; }
public LearnByDoing() { Properties = new ModProperties() { Autoload = true, }; }
public WhisStatsConfig() { Properties = new ModProperties { Autoload = true, }; }
public override void Load() { Properties = new ModProperties { Autoload = true }; Config.Add(EnableHotKeys, true); Config.Add(EnableFishingLines, false); Config.Add(AddToCheatSheet, true); Config.Add(AddToHerosMod, true); Config.Load(); if (Config.Get <bool>(EnableFishingLines)) { AddFishingLines(typeof(CopperFishingLine), typeof(IronFishingLine), typeof(SilverFishingLine), typeof(GoldFishingLine), typeof(CobaltFishingLine), typeof(MythrilFishingLine), typeof(AdamantiteFishingLine)); } if (Config.Get <bool>(EnableHotKeys)) { addLureKey = new RepeatHotKey(this, "Add Lure", Keys.OemCloseBrackets.ToString()); removeLureKey = new RepeatHotKey(this, "Remove Lure", Keys.OemOpenBrackets.ToString()); } }
public EmojiSupport() { Properties = new ModProperties() { Autoload = true, }; }
public AutoStacker() { Properties = new ModProperties() { Autoload = true, }; }
public KazDyePack() { Properties = new ModProperties() { Autoload = true }; }
public BagsOfHoldingMod() { Properties = new ModProperties() { Autoload = true, }; }
public Castleroid() { Properties = new ModProperties() { Autoload = true, }; }
public TRPG() { Properties = new ModProperties() { Autoload = true, }; }
public ZephsImprovedTooltips() { Properties = new ModProperties() { Autoload = true, }; }
public AutoTrash() { Properties = new ModProperties() { Autoload = true, }; }
public Dimlibs() { Properties = new ModProperties() { Autoload = true }; }
// TODO QuickRestockFromNearbyChests --> Might need server side stuff.... public HelpfulHotkeys() { Properties = new ModProperties() { Autoload = true, }; }
public DictionaryOfPrefixes() { Properties = new ModProperties() { Autoload = true }; }
public SpawnBoostMod() { Properties = new ModProperties() { Autoload = true, }; }
public void SetModInfo(out string name, ref ModProperties properties) { name = "The ArchaeaMod Mod"; properties.Autoload = true; properties.AutoloadGores = true; properties.AutoloadSounds = true; }