Exemple #1
0
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Breakwater");
     Tooltip.SetDefault(
         "<right> consumes combo to teleport\n" +
         "Combo drenches you in water");
     altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
 }
Exemple #2
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Shattered Fate");
     Tooltip.SetDefault(
         "<right> consumes combo to unleash a shattering blow\n" +
         "Combo grants 15% increased melee attack speed and a crit chance boost based on your combo counter.");
     comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
 }
Exemple #3
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Mythril Knuckleduster");
     Tooltip.SetDefault(
         "<right> consumes combo to unleash spirit energy\n" +
         "Combo grant 50% increased melee damage");
     altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
 }
Exemple #4
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Platinum Knuckleduster");
     Tooltip.SetDefault(
         "<right> consumes combo to unleash spirit energy\n" +
         "Combo grants 7 bonus damage");
     comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
 }
Exemple #5
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        public static int altEffect = 0; // ID for when this fist is using the alt effect

        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Shotgun Knuckleduster");
            Tooltip.SetDefault(
                "<right> to shoot, or consume combo to blast away\n" +
                "Combo grants ammo restoration per strike");
            altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
        }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Palladium Katar");
     Tooltip.SetDefault(
         "<right> consumes combo for a life-empowered strike\n" +
         "Combo grants increased life regeneration");
     altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
 }
Exemple #7
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Iced Punch");
     Tooltip.SetDefault(
         "<right> consumes combo to release a burst of icicles\n" +
         "Combo grants increased armor penetration and icy kicks");
     altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
 }
Exemple #8
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Iron Knuckleduster");
     Tooltip.SetDefault(
         "<right> consumes combo for for an empowered strike\n" +
         "Combo grants 4 bonus damage");
     comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
 }
        public static int altEffect = 0; // ID for when this fist is using the alt effect

        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Advanced Combo Knuckles");
            Tooltip.SetDefault(
                "<right> to parry, or consume combo to throw an cannonball\n" +
                "Combo grants 100% increased melee damage\n" +
                "'Minor parry ability, coupled with projectile reflecting combo power'");
            altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
        }
Exemple #10
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Cerulean Claws");
     Tooltip.SetDefault(
         "<right> consumes combo to unleash a flurry of strikes\n" +
         "Combo grants 25% increased melee attack speed");
     comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
     buffID      = mod.BuffType <Buffs.Flurry>();
 }
Exemple #11
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Comet Fu");
     Tooltip.SetDefault(
         "<right> consumes combo to meteor strike!\n" +
         "Combo grants a protective barrier\n" +
         "'Space CQC is explicitly stated to be whatever you claim it to be'"); //これは宇宙CQC! sorry MPT no kanas are supported
     comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
 }
        public static int altEffect = 0; // ID for when this fist is using the alt effect

        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Hardmode Combo Knuckles");
            Tooltip.SetDefault(
                "<right> consumes combo to unleash spirit energy\n" +
                "Combo grants 100% increased melee damage\n" +
                "'Combo powers reset uppercut and temporarily increase defense'");
            altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
        }
        public static int altEffect = 0; // ID for when this fist is using the alt effect

        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Basic Combo Knuckles");
            Tooltip.SetDefault(
                "<right> consumes combo for for an empowered strike\n" +
                "Combo grants increased life regeneration\n" +
                "'Build up combo for a sweet effect, and spend it to hit hard!'");
            altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
        }
Exemple #14
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Blood Baghnakh");
     Tooltip.SetDefault(
         "<right> consumes combo and life to greatly increase melee damage\n" +
         "Combo inflicts ichor and steals life from enemies");
     altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
     buffID    = mod.BuffType <Buffs.BloodLust>();
 }
Exemple #15
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        public static int altEffect  = 0; // ID for when this fist is using combo power

        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Advanced Dash Fist");
            Tooltip.SetDefault(
                "<right> to dash, or consume combo to bulldoze enemies\n" +
                "Dash grants 50% increased melee damage\n" +
                "'Roses are red, violets are blue, I am going, to punch you'");
            dashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
            altEffect  = ModPlayerFists.RegisterComboEffectID(ComboEffects);
        }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Demon Hand");
     Tooltip.SetDefault(
         "<right> to dash, or consume combo to steal life from enemies\n" +
         "Combo grants increased melee damage at the cost of defense\n" +
         "'Might makes right'");
     altEffect        = ModPlayerFists.RegisterComboEffectID(ComboEffects);
     customDashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
     buffID           = mod.BuffType <Buffs.DemonFrenzy>();
 }
Exemple #17
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Barbed Knuckles");
     Tooltip.SetDefault(
         "<right> consumes combo for a temporary barrier\n" +
         "Combo grants an orbiting ball of thorns\n" +
         "'Found deep in the jungle labyrinth'");
     altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
     leafID    = mod.ProjectileType <Projectiles.SpiritLeaf>();
     ballID    = mod.ProjectileType <Projectiles.SpiritThornBall>();
 }
Exemple #18
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Polaris Punch");
     Tooltip.SetDefault(
         "<right> to dash, or consume combo to unleash a deadly combo\n" +
         "Dash for a projectile deflecting punch\n" +
         "Increases length of combo by 5 second whilst held\n" +
         "'Channel the power of the constellations'");
     dashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
     altEffect  = ModPlayerFists.RegisterComboEffectID(ComboEffects);
     buffID     = mod.BuffType <Buffs.Flurry>();
 }
Exemple #19
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Palladium Katar");
            DisplayName.AddTranslation(GameCulture.Chinese, "钯金拳刃");
            DisplayName.AddTranslation(GameCulture.Russian, "Палладиевый Катар");

            Tooltip.SetDefault(
                "<right> consumes combo for a life-empowered strike\n" +
                "Combo grants increased life regeneration");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量进行生命自主冲锋\n连击将增加生命回复速度");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы использовать комбо и нанести жизненный удар\n" +
                                   "Комбо: увеличивает регенерацию здоровья");

            altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
        }
Exemple #20
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        public static int altEffect = 0; // ID for when this fist is using the alt effect

        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Shotgun Knuckleduster");
            DisplayName.AddTranslation(GameCulture.Chinese, "指虎霰弹枪");
            DisplayName.AddTranslation(GameCulture.Russian, "Кастет-Дробовик");

            Tooltip.SetDefault(
                "<right> to shoot, or consume combo to blast away\n" +
                "Combo grants ammo restoration per strike");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键发射(或者消耗连击能量)霰弹\n连击一定程度后每一击都会给予一枚弹药");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы выстрелить или использовать комбо и выстрелить мощнее\n" +
                                   "Комбо: восстанавливает боеприпасы ударами");

            altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
        }
Exemple #21
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Platinum Knuckleduster");
            DisplayName.AddTranslation(GameCulture.Chinese, "铂金指虎");
            DisplayName.AddTranslation(GameCulture.Russian, "Платиновый Кастет");

            Tooltip.SetDefault(
                "<right> consumes combo to unleash spirit energy\n" +
                "Combo grants 7 bonus damage");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量以释放精神能量\n连击将奖励增加7点伤害");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы использовать комбо и выпустить духовную энергию\n" +
                                   "Комбо: +7 урон");

            comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
        }
Exemple #22
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Breakwater");
            DisplayName.AddTranslation(GameCulture.Chinese, "挡浪鲨爪");
            DisplayName.AddTranslation(GameCulture.Russian, "Водорез");

            Tooltip.SetDefault(
                "<right> consumes combo to teleport\n" +
                "Combo drenches you in water");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量传送到鼠标的位置\n连击将使你被水淋湿");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы использовать комбо и телепортироваться\n" +
                                   "Комбо: заливает вас водой");

            altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
        }
Exemple #23
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Mythril Knuckleduster");
            DisplayName.AddTranslation(GameCulture.Chinese, "秘银指虎");
            DisplayName.AddTranslation(GameCulture.Russian, "Мифриловый Кастет");

            Tooltip.SetDefault(
                "<right> consumes combo to unleash spirit energy\n" +
                "Combo grant 50% increased melee damage");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量以释放精神能量\n连击将增加50%近战伤害");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы использовать комбо и выпустить духовную энергию\n" +
                                   "Комбо: +50% урон");

            altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
        }
Exemple #24
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Iced Punch");
            DisplayName.AddTranslation(GameCulture.Chinese, "冰锥拳");
            DisplayName.AddTranslation(GameCulture.Russian, "Холодный Удар");

            Tooltip.SetDefault(
                "<right> consumes combo to release a burst of icicles\n" +
                "Combo grants increased armor penetration and icy kicks");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗能量向周围释放一阵冰锥\n连击将增加破甲和给予寒冰踢");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы использовать комбо и пустить ледяные осколки\n" +
                                   "Комбо: увеличивает бронепробиваемость и делает пинки холодными");

            altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
        }
Exemple #25
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Gold Knuckleduster");
            DisplayName.AddTranslation(GameCulture.Chinese, "金指虎");
            DisplayName.AddTranslation(GameCulture.Russian, "Золотой Кастет");

            Tooltip.SetDefault(
                "<right> consumes combo for for an empowered strike\n" +
                "Combo grants 6 bonus damage");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量以进行自主冲锋\n连击将奖励增加6点伤害");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы использовать комбо и нанести мощный удар\n" +
                                   "Комбо: +6 урон");

            comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
        }
Exemple #26
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Cerulean Claws");
            DisplayName.AddTranslation(GameCulture.Chinese, "天蓝地牢爪");
            DisplayName.AddTranslation(GameCulture.Russian, "Лазурные Когти");

            Tooltip.SetDefault(
                "<right> consumes combo to unleash a flurry of strikes\n" +
                "Combo grants 25% increased melee attack speed");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量将开始一连串的冲击\n连击将增加25%近战攻速");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы использовать комбо и ударить много раз\n" +
                                   "Комбо: +25% скорость атаки");

            comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
            buffID      = mod.BuffType <Buffs.Flurry>();
        }
Exemple #27
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Comet Fu");
            DisplayName.AddTranslation(GameCulture.Chinese, "彗星武拳");
            DisplayName.AddTranslation(GameCulture.Russian, "Удар Кометы");

            Tooltip.SetDefault(
                "<right> consumes combo to meteor strike!\n" +
                "Combo grants a protective barrier\n" +
                "'Space CQC is explicitly stated to be whatever you claim it to be'"); //これは宇宙CQC! sorry MPT no kanas are supported
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量进行陨石打击!\n连击将给予陨铁盾效果\n“宇宙CQC是明确的规定,无论你声称它是什么”");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы использовать комбо и нанести метеоритный удар!\n" +
                                   "Комбо: создаёт защитный барьер\n");

            comboEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
        }
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Barbed Knuckles");
            DisplayName.AddTranslation(GameCulture.Chinese, "尖刺指虎");
            DisplayName.AddTranslation(GameCulture.Russian, "Колючий Кастет");

            Tooltip.SetDefault(
                "<right> consumes combo for a temporary barrier\n" +
                "Combo grants an orbiting ball of thorns\n" +
                "'Found deep in the jungle labyrinth'");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键消耗连击能量施放暂时的叶之屏障\n连击将施放在玩家身边旋转的刺球\n“发现在丛林迷宫的深处...”");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы использовать комбо и создать защитный барьер\n" +
                                   "Комбо: создаёт кружащий колючий шар\n" +
                                   "'Спрятан глубоко в лабиринте джунглей'");

            altEffect = ModPlayerFists.RegisterComboEffectID(ComboEffects);
            leafID    = mod.ProjectileType <Projectiles.SpiritLeaf>();
            ballID    = mod.ProjectileType <Projectiles.SpiritThornBall>();
        }
Exemple #29
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        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Polaris Punch");
            DisplayName.AddTranslation(GameCulture.Russian, "Полярный Удар");

            Tooltip.SetDefault(
                "<right> to dash, or consume combo to unleash a deadly combo\n" +
                "Dash for a projectile deflecting punch\n" +
                "Increases length of combo by 5 second whilst held\n" +
                "'Channel the power of the constellations'");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right> для рывка, или использовать заряд комбо для смертельного комбо\n" +
                                   "Рывок отталкивает снаряды\n" +
                                   "Увеличивает длительность комбо на 5 секунд, когда в руке\n" +
                                   "'Вся мощь созвездий'");

            dashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
            altEffect  = ModPlayerFists.RegisterComboEffectID(ComboEffects);
            buffID     = mod.BuffType <Buffs.Flurry>();
        }
Exemple #30
0
        public override void SetStaticDefaults()
        {
            DisplayName.SetDefault("Demon Hand");
            DisplayName.AddTranslation(GameCulture.Chinese, "恶魔鬼爪");
            DisplayName.AddTranslation(GameCulture.Russian, "Демоническая Рука");

            Tooltip.SetDefault(
                "<right> to dash, or consume combo to steal life from enemies\n" +
                "Combo grants increased melee damage at the cost of defense\n" +
                "'Might makes right'");
            Tooltip.AddTranslation(GameCulture.Chinese, "鼠标右键进行冲刺,或是消耗连击能量窃取敌人的生命值\n连击将以防御力为代价增加近战伤害\n“强权即公理”");
            Tooltip.AddTranslation(GameCulture.Russian,
                                   "<right>, чтобы сделать рывок или использовать комбо и красть здоровье врагов\n" +
                                   "Комбо: увеличивает урон за счёт защиты\n" +
                                   "'Сила есть - ума не надо'");

            altEffect        = ModPlayerFists.RegisterComboEffectID(ComboEffects);
            customDashEffect = ModPlayerFists.RegisterDashEffectID(DashEffects);
            buffID           = mod.BuffType <Buffs.DemonFrenzy>();
        }